ESPHome
2024.10.2
esphome
esphome
components
sprinkler
Data Structures
|
Namespaces
|
Enumerations
|
Variables
sprinkler.h File Reference
Go to the source code of this file.
Data Structures
class
esphome::sprinkler::StartSingleValveAction< Ts >
class
esphome::sprinkler::ShutdownAction< Ts >
class
esphome::sprinkler::ResumeOrStartAction< Ts >
class
esphome::sprinkler::SprinklerSwitch
struct
esphome::sprinkler::SprinklerQueueItem
struct
esphome::sprinkler::SprinklerTimer
struct
esphome::sprinkler::SprinklerValve
class
esphome::sprinkler::SprinklerControllerNumber
class
esphome::sprinkler::SprinklerControllerSwitch
class
esphome::sprinkler::SprinklerValveOperator
class
esphome::sprinkler::SprinklerValveRunRequest
class
esphome::sprinkler::Sprinkler
Namespaces
esphome
Implementation of SPI
Controller
mode.
esphome::sprinkler
Enumerations
enum
esphome::sprinkler::SprinklerState
: uint8_t {
esphome::sprinkler::IDLE
,
esphome::sprinkler::STARTING
,
esphome::sprinkler::ACTIVE
,
esphome::sprinkler::STOPPING
,
esphome::sprinkler::BYPASS
}
enum
esphome::sprinkler::SprinklerTimerIndex
: uint8_t {
esphome::sprinkler::TIMER_SM
= 0,
esphome::sprinkler::TIMER_VALVE_SELECTION
= 1 }
enum
esphome::sprinkler::SprinklerValveRunRequestOrigin
: uint8_t {
esphome::sprinkler::USER
,
esphome::sprinkler::CYCLE
,
esphome::sprinkler::QUEUE
}
Variables
const std::string
esphome::sprinkler::MIN_STR
= "min"
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