ESPHome
2024.10.2
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#include <sprinkler.h>
Public Member Functions | |
SprinklerControllerSwitch () | |
void | setup () override |
void | dump_config () override |
void | set_state_lambda (std::function< optional< bool >()> &&f) |
Trigger * | get_turn_on_trigger () const |
Trigger * | get_turn_off_trigger () const |
void | loop () override |
float | get_setup_priority () const override |
Public Member Functions inherited from esphome::switch_::Switch | |
Switch () | |
void | publish_state (bool state) |
Publish a state to the front-end from the back-end. More... | |
void | turn_on () |
Turn this switch on. More... | |
void | turn_off () |
Turn this switch off. More... | |
void | toggle () |
Toggle this switch. More... | |
void | set_inverted (bool inverted) |
Set whether the state should be treated as inverted. More... | |
void | add_on_state_callback (std::function< void(bool)> &&callback) |
Set callback for state changes. More... | |
optional< bool > | get_initial_state () |
Returns the initial state of the switch, as persisted previously, or empty if never persisted. More... | |
optional< bool > | get_initial_state_with_restore_mode () |
Returns the initial state of the switch, after applying restore mode rules. More... | |
virtual bool | assumed_state () |
Return whether this switch uses an assumed state - i.e. More... | |
bool | is_inverted () const |
void | set_restore_mode (SwitchRestoreMode restore_mode) |
Public Member Functions inherited from esphome::EntityBase | |
const StringRef & | get_name () const |
void | set_name (const char *name) |
bool | has_own_name () const |
std::string | get_object_id () const |
void | set_object_id (const char *object_id) |
uint32_t | get_object_id_hash () |
bool | is_internal () const |
void | set_internal (bool internal) |
bool | is_disabled_by_default () const |
void | set_disabled_by_default (bool disabled_by_default) |
EntityCategory | get_entity_category () const |
void | set_entity_category (EntityCategory entity_category) |
std::string | get_icon () const |
void | set_icon (const char *icon) |
Public Member Functions inherited from esphome::EntityBase_DeviceClass | |
std::string | get_device_class () |
Get the device class, using the manual override if set. More... | |
void | set_device_class (const char *device_class) |
Manually set the device class. More... | |
Public Member Functions inherited from esphome::Component | |
float | get_actual_setup_priority () const |
void | set_setup_priority (float priority) |
virtual float | get_loop_priority () const |
priority of loop(). More... | |
void | call () |
virtual void | on_shutdown () |
virtual void | on_safe_shutdown () |
uint32_t | get_component_state () const |
virtual void | mark_failed () |
Mark this component as failed. More... | |
bool | is_failed () const |
bool | is_ready () const |
virtual bool | can_proceed () |
bool | status_has_warning () const |
bool | status_has_error () const |
void | status_set_warning (const char *message="unspecified") |
void | status_set_error (const char *message="unspecified") |
void | status_clear_warning () |
void | status_clear_error () |
void | status_momentary_warning (const std::string &name, uint32_t length=5000) |
void | status_momentary_error (const std::string &name, uint32_t length=5000) |
bool | has_overridden_loop () const |
void | set_component_source (const char *source) |
Set where this component was loaded from for some debug messages. More... | |
const char * | get_component_source () const |
Get the integration where this component was declared as a string. More... | |
Protected Member Functions | |
void | write_state (bool state) override |
Protected Member Functions inherited from esphome::EntityBase | |
virtual uint32_t | hash_base () |
The hash_base() function has been deprecated. More... | |
void | calc_object_id_ () |
Protected Member Functions inherited from esphome::Component | |
virtual void | call_loop () |
virtual void | call_setup () |
virtual void | call_dump_config () |
void | set_interval (const std::string &name, uint32_t interval, std::function< void()> &&f) |
Set an interval function with a unique name. More... | |
void | set_interval (uint32_t interval, std::function< void()> &&f) |
bool | cancel_interval (const std::string &name) |
Cancel an interval function. More... | |
void | set_retry (const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f) |
Set an retry function with a unique name. More... | |
void | set_retry (uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f) |
bool | cancel_retry (const std::string &name) |
Cancel a retry function. More... | |
void | set_timeout (const std::string &name, uint32_t timeout, std::function< void()> &&f) |
Set a timeout function with a unique name. More... | |
void | set_timeout (uint32_t timeout, std::function< void()> &&f) |
bool | cancel_timeout (const std::string &name) |
Cancel a timeout function. More... | |
void | defer (const std::string &name, std::function< void()> &&f) |
Defer a callback to the next loop() call. More... | |
void | defer (std::function< void()> &&f) |
Defer a callback to the next loop() call. More... | |
bool | cancel_defer (const std::string &name) |
Cancel a defer callback using the specified name, name must not be empty. More... | |
Protected Attributes | |
optional< std::function< optional< bool >)> > | f_ |
Trigger * | turn_on_trigger_ |
Trigger * | turn_off_trigger_ |
Trigger * | prev_trigger_ {nullptr} |
Protected Attributes inherited from esphome::switch_::Switch | |
CallbackManager< void(bool)> | state_callback_ {} |
bool | inverted_ {false} |
Deduplicator< bool > | publish_dedup_ |
ESPPreferenceObject | rtc_ |
Protected Attributes inherited from esphome::EntityBase | |
StringRef | name_ |
const char * | object_id_c_str_ {nullptr} |
const char * | icon_c_str_ {nullptr} |
uint32_t | object_id_hash_ |
bool | has_own_name_ {false} |
bool | internal_ {false} |
bool | disabled_by_default_ {false} |
EntityCategory | entity_category_ {ENTITY_CATEGORY_NONE} |
Protected Attributes inherited from esphome::EntityBase_DeviceClass | |
const char * | device_class_ {nullptr} |
Device class override. More... | |
Protected Attributes inherited from esphome::Component | |
uint32_t | component_state_ {0x0000} |
State of this component. More... | |
float | setup_priority_override_ {NAN} |
const char * | component_source_ {nullptr} |
Additional Inherited Members | |
Data Fields inherited from esphome::switch_::Switch | |
bool | state |
The current reported state of the binary sensor. More... | |
SwitchRestoreMode | restore_mode {SWITCH_RESTORE_DEFAULT_OFF} |
Indicates whether or not state is to be retrieved from flash and how. More... | |
Definition at line 121 of file sprinkler.h.
esphome::sprinkler::SprinklerControllerSwitch::SprinklerControllerSwitch | ( | ) |
Definition at line 107 of file sprinkler.cpp.
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overridevirtual |
Reimplemented from esphome::Component.
Definition at line 144 of file sprinkler.cpp.
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overridevirtual |
Reimplemented from esphome::Component.
Definition at line 137 of file sprinkler.cpp.
Trigger * esphome::sprinkler::SprinklerControllerSwitch::get_turn_off_trigger | ( | ) | const |
Definition at line 140 of file sprinkler.cpp.
Trigger * esphome::sprinkler::SprinklerControllerSwitch::get_turn_on_trigger | ( | ) | const |
Definition at line 139 of file sprinkler.cpp.
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overridevirtual |
Reimplemented from esphome::Component.
Definition at line 110 of file sprinkler.cpp.
void esphome::sprinkler::SprinklerControllerSwitch::set_state_lambda | ( | std::function< optional< bool >()> && | f | ) |
Definition at line 136 of file sprinkler.cpp.
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overridevirtual |
Reimplemented from esphome::Component.
Definition at line 142 of file sprinkler.cpp.
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overrideprotectedvirtual |
Implements esphome::switch_::Switch.
Definition at line 120 of file sprinkler.cpp.
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protected |
Definition at line 138 of file sprinkler.h.
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protected |
Definition at line 141 of file sprinkler.h.
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protected |
Definition at line 140 of file sprinkler.h.
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protected |
Definition at line 139 of file sprinkler.h.