ESPHome  2024.10.2
Public Member Functions | Protected Member Functions | Protected Attributes
esphome::sprinkler::Sprinkler Class Reference

#include <sprinkler.h>

Inheritance diagram for esphome::sprinkler::Sprinkler:
esphome::Component

Public Member Functions

 Sprinkler ()
 
 Sprinkler (const std::string &name)
 
void setup () override
 
void loop () override
 
void dump_config () override
 
void add_valve (SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw=nullptr)
 add a valve to the controller More...
 
void add_controller (Sprinkler *other_controller)
 add another controller to the controller so it can check if pumps/main valves are in use More...
 
void set_controller_main_switch (SprinklerControllerSwitch *controller_switch)
 configure important controller switches More...
 
void set_controller_auto_adv_switch (SprinklerControllerSwitch *auto_adv_switch)
 
void set_controller_queue_enable_switch (SprinklerControllerSwitch *queue_enable_switch)
 
void set_controller_reverse_switch (SprinklerControllerSwitch *reverse_switch)
 
void set_controller_standby_switch (SprinklerControllerSwitch *standby_switch)
 
void set_controller_multiplier_number (SprinklerControllerNumber *multiplier_number)
 configure important controller number components More...
 
void set_controller_repeat_number (SprinklerControllerNumber *repeat_number)
 
void configure_valve_switch (size_t valve_number, switch_::Switch *valve_switch, uint32_t run_duration)
 configure a valve's switch object and run duration. run_duration is time in seconds. More...
 
void configure_valve_switch_pulsed (size_t valve_number, switch_::Switch *valve_switch_off, switch_::Switch *valve_switch_on, uint32_t pulse_duration, uint32_t run_duration)
 
void configure_valve_pump_switch (size_t valve_number, switch_::Switch *pump_switch)
 configure a valve's associated pump switch object More...
 
void configure_valve_pump_switch_pulsed (size_t valve_number, switch_::Switch *pump_switch_off, switch_::Switch *pump_switch_on, uint32_t pulse_duration)
 
void configure_valve_run_duration_number (size_t valve_number, SprinklerControllerNumber *run_duration_number)
 configure a valve's run duration number component More...
 
void set_divider (optional< uint32_t > divider)
 sets the multiplier value to '1 / divider' and sets repeat value to divider More...
 
void set_multiplier (optional< float > multiplier)
 value multiplied by configured run times – used to extend or shorten the cycle More...
 
void set_next_prev_ignore_disabled_valves (bool ignore_disabled)
 enable/disable skipping of disabled valves by the next and previous actions More...
 
void set_pump_start_delay (uint32_t start_delay)
 set how long the pump should start after the valve (when the pump is starting) More...
 
void set_pump_stop_delay (uint32_t stop_delay)
 set how long the pump should stop after the valve (when the pump is starting) More...
 
void set_valve_start_delay (uint32_t start_delay)
 set how long the valve should start after the pump (when the pump is stopping) More...
 
void set_valve_stop_delay (uint32_t stop_delay)
 set how long the valve should stop after the pump (when the pump is stopping) More...
 
void set_pump_switch_off_during_valve_open_delay (bool pump_switch_off_during_valve_open_delay)
 if pump_switch_off_during_valve_open_delay is true, the controller will switch off the pump during the valve_open_delay interval More...
 
void set_valve_open_delay (uint32_t valve_open_delay)
 set how long the controller should wait to open/switch on the valve after it becomes active More...
 
void set_valve_overlap (uint32_t valve_overlap)
 set how long the controller should wait after opening a valve before closing the previous valve More...
 
void set_manual_selection_delay (uint32_t manual_selection_delay)
 set how long the controller should wait to activate a valve after next_valve() or previous_valve() is called More...
 
void set_valve_run_duration (optional< size_t > valve_number, optional< uint32_t > run_duration)
 set how long the valve should remain on/open. run_duration is time in seconds More...
 
void set_auto_advance (bool auto_advance)
 if auto_advance is true, controller will iterate through all enabled valves More...
 
void set_repeat (optional< uint32_t > repeat)
 set the number of times to repeat a full cycle More...
 
void set_queue_enable (bool queue_enable)
 if queue_enable is true, controller will iterate through valves in the queue More...
 
void set_reverse (bool reverse)
 if reverse is true, controller will iterate through all enabled valves in reverse (descending) order More...
 
void set_standby (bool standby)
 if standby is true, controller will refuse to activate any valves More...
 
uint32_t valve_run_duration (size_t valve_number)
 returns valve_number's run duration in seconds More...
 
uint32_t valve_run_duration_adjusted (size_t valve_number)
 returns valve_number's run duration (in seconds) adjusted by multiplier_ More...
 
bool auto_advance ()
 returns true if auto_advance is enabled More...
 
float multiplier ()
 returns the current value of the multiplier More...
 
optional< uint32_t > repeat ()
 returns the number of times the controller is set to repeat cycles, if at all. check with 'has_value()' More...
 
optional< uint32_t > repeat_count ()
 if a cycle is active, returns the number of times the controller has repeated the cycle. check with 'has_value()' More...
 
bool queue_enabled ()
 returns true if the queue is enabled to run More...
 
bool reverse ()
 returns true if reverse is enabled More...
 
bool standby ()
 returns true if standby is enabled More...
 
void start_from_queue ()
 starts the controller from the first valve in the queue and disables auto_advance. More...
 
void start_full_cycle ()
 starts a full cycle of all enabled valves and enables auto_advance. More...
 
void start_single_valve (optional< size_t > valve_number, optional< uint32_t > run_duration=nullopt)
 activates a single valve and disables auto_advance. More...
 
void queue_valve (optional< size_t > valve_number, optional< uint32_t > run_duration)
 adds a valve into the queue. More...
 
void clear_queued_valves ()
 clears/removes all valves from the queue More...
 
void next_valve ()
 advances to the next valve (numerically) More...
 
void previous_valve ()
 advances to the previous valve (numerically) More...
 
void shutdown (bool clear_queue=false)
 turns off all valves, effectively shutting down the system. More...
 
void pause ()
 same as shutdown(), but also stores active_valve() and time_remaining() allowing resume() to continue the cycle More...
 
void resume ()
 resumes a cycle that was suspended using pause() More...
 
void resume_or_start_full_cycle ()
 if a cycle was suspended using pause(), resumes it. otherwise calls start_full_cycle() More...
 
void reset_resume ()
 resets resume state More...
 
const char * valve_name (size_t valve_number)
 returns a pointer to a valve's name string object; returns nullptr if valve_number is invalid More...
 
optional< SprinklerValveRunRequestOriginactive_valve_request_is_from ()
 returns what invoked the valve that is currently active, if any. check with 'has_value()' More...
 
optional< size_t > active_valve ()
 returns the number of the valve that is currently active, if any. check with 'has_value()' More...
 
optional< size_t > paused_valve ()
 returns the number of the valve that is paused, if any. check with 'has_value()' More...
 
optional< size_t > queued_valve ()
 returns the number of the next valve in the queue, if any. check with 'has_value()' More...
 
optional< size_t > manual_valve ()
 returns the number of the valve that is manually selected, if any. More...
 
size_t number_of_valves ()
 returns the number of valves the controller is configured with More...
 
bool is_a_valid_valve (size_t valve_number)
 returns true if valve number is valid More...
 
bool pump_in_use (SprinklerSwitch *pump_switch)
 returns true if the pump the pointer points to is in use More...
 
void set_pump_state (SprinklerSwitch *pump_switch, bool state)
 switches on/off a pump "safely" by checking that the new state will not conflict with another controller More...
 
uint32_t total_cycle_time_all_valves ()
 returns the amount of time in seconds required for all valves More...
 
uint32_t total_cycle_time_enabled_valves ()
 returns the amount of time in seconds required for all enabled valves More...
 
uint32_t total_cycle_time_enabled_incomplete_valves ()
 returns the amount of time in seconds required for all enabled & incomplete valves, not including the active valve More...
 
uint32_t total_queue_time ()
 returns the amount of time in seconds required for all valves in the queue More...
 
optional< uint32_t > time_remaining_active_valve ()
 returns the amount of time remaining in seconds for the active valve, if any More...
 
optional< uint32_t > time_remaining_current_operation ()
 returns the amount of time remaining in seconds for all valves remaining, including the active valve, if any More...
 
bool any_controller_is_active ()
 returns true if this or any sprinkler controller this controller knows about is active More...
 
SprinklerState controller_state ()
 returns the current state of the sprinkler controller More...
 
SprinklerControllerSwitchcontrol_switch (size_t valve_number)
 returns a pointer to a valve's control switch object More...
 
SprinklerControllerSwitchenable_switch (size_t valve_number)
 returns a pointer to a valve's enable switch object More...
 
SprinklerSwitchvalve_switch (size_t valve_number)
 returns a pointer to a valve's switch object More...
 
SprinklerSwitchvalve_pump_switch (size_t valve_number)
 returns a pointer to a valve's pump switch object More...
 
SprinklerSwitchvalve_pump_switch_by_pump_index (size_t pump_index)
 returns a pointer to a valve's pump switch object More...
 
- Public Member Functions inherited from esphome::Component
virtual float get_setup_priority () const
 priority of setup(). More...
 
float get_actual_setup_priority () const
 
void set_setup_priority (float priority)
 
virtual float get_loop_priority () const
 priority of loop(). More...
 
void call ()
 
virtual void on_shutdown ()
 
virtual void on_safe_shutdown ()
 
uint32_t get_component_state () const
 
virtual void mark_failed ()
 Mark this component as failed. More...
 
bool is_failed () const
 
bool is_ready () const
 
virtual bool can_proceed ()
 
bool status_has_warning () const
 
bool status_has_error () const
 
void status_set_warning (const char *message="unspecified")
 
void status_set_error (const char *message="unspecified")
 
void status_clear_warning ()
 
void status_clear_error ()
 
void status_momentary_warning (const std::string &name, uint32_t length=5000)
 
void status_momentary_error (const std::string &name, uint32_t length=5000)
 
bool has_overridden_loop () const
 
void set_component_source (const char *source)
 Set where this component was loaded from for some debug messages. More...
 
const char * get_component_source () const
 Get the integration where this component was declared as a string. More...
 

Protected Member Functions

bool valve_is_enabled_ (size_t valve_number)
 returns true if valve number is enabled More...
 
void mark_valve_cycle_complete_ (size_t valve_number)
 marks a valve's cycle as complete More...
 
bool valve_cycle_complete_ (size_t valve_number)
 returns true if valve's cycle is flagged as complete More...
 
optional< size_t > next_valve_number_ (optional< size_t > first_valve=nullopt, bool include_disabled=true, bool include_complete=true)
 returns the number of the next valve in the vector or nullopt if no valves match criteria More...
 
optional< size_t > previous_valve_number_ (optional< size_t > first_valve=nullopt, bool include_disabled=true, bool include_complete=true)
 returns the number of the previous valve in the vector or nullopt if no valves match criteria More...
 
optional< size_t > next_valve_number_in_cycle_ (optional< size_t > first_valve=nullopt)
 returns the number of the next valve that should be activated in a full cycle. More...
 
void load_next_valve_run_request_ (optional< size_t > first_valve=nullopt)
 loads next_req_ with the next valve that should be activated, including its run duration. More...
 
bool any_valve_is_enabled_ ()
 returns true if any valve is enabled More...
 
void start_valve_ (SprinklerValveRunRequest *req)
 loads an available SprinklerValveOperator (valve_op_) based on req and starts it (switches it on). More...
 
void all_valves_off_ (bool include_pump=false)
 turns off/closes all valves, including pump if include_pump is true More...
 
void prep_full_cycle_ ()
 prepares for a full cycle by verifying auto-advance is on as well as one or more valve enable switches. More...
 
void reset_cycle_states_ ()
 resets the cycle state for all valves More...
 
void fsm_request_ (size_t requested_valve, uint32_t requested_run_duration=0)
 make a request of the state machine More...
 
void fsm_kick_ ()
 kicks the state machine to advance, starting it if it is not already active More...
 
void fsm_transition_ ()
 advance controller state, advancing to target_valve if provided More...
 
void fsm_transition_from_shutdown_ ()
 starts up the system from IDLE state More...
 
void fsm_transition_from_valve_run_ ()
 transitions from ACTIVE state to ACTIVE (as in, next valve) or to a SHUTDOWN or IDLE state More...
 
void fsm_transition_to_shutdown_ ()
 starts up the system from IDLE state More...
 
std::string req_as_str_ (SprinklerValveRunRequestOrigin origin)
 return the specified SprinklerValveRunRequestOrigin as a string More...
 
std::string state_as_str_ (SprinklerState state)
 return the specified SprinklerState state as a string More...
 
void start_timer_ (SprinklerTimerIndex timer_index)
 Start/cancel/get status of valve timers. More...
 
bool cancel_timer_ (SprinklerTimerIndex timer_index)
 
bool timer_active_ (SprinklerTimerIndex timer_index)
 returns true if the specified timer is active/running More...
 
void set_timer_duration_ (SprinklerTimerIndex timer_index, uint32_t time)
 time is converted to milliseconds (ms) for set_timeout() More...
 
uint32_t timer_duration_ (SprinklerTimerIndex timer_index)
 returns time in milliseconds (ms) More...
 
std::function< void()> timer_cbf_ (SprinklerTimerIndex timer_index)
 
void valve_selection_callback_ ()
 callback functions for timers More...
 
void sm_timer_callback_ ()
 
- Protected Member Functions inherited from esphome::Component
virtual void call_loop ()
 
virtual void call_setup ()
 
virtual void call_dump_config ()
 
void set_interval (const std::string &name, uint32_t interval, std::function< void()> &&f)
 Set an interval function with a unique name. More...
 
void set_interval (uint32_t interval, std::function< void()> &&f)
 
bool cancel_interval (const std::string &name)
 Cancel an interval function. More...
 
void set_retry (const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f)
 Set an retry function with a unique name. More...
 
void set_retry (uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f)
 
bool cancel_retry (const std::string &name)
 Cancel a retry function. More...
 
void set_timeout (const std::string &name, uint32_t timeout, std::function< void()> &&f)
 Set a timeout function with a unique name. More...
 
void set_timeout (uint32_t timeout, std::function< void()> &&f)
 
bool cancel_timeout (const std::string &name)
 Cancel a timeout function. More...
 
void defer (const std::string &name, std::function< void()> &&f)
 Defer a callback to the next loop() call. More...
 
void defer (std::function< void()> &&f)
 Defer a callback to the next loop() call. More...
 
bool cancel_defer (const std::string &name)
 Cancel a defer callback using the specified name, name must not be empty. More...
 

Protected Attributes

const uint8_t max_queue_size_ {100}
 Maximum allowed queue size. More...
 
bool next_prev_ignore_disabled_ {false}
 When set to true, the next and previous actions will skip disabled valves. More...
 
bool pump_switch_off_during_valve_open_delay_ {false}
 Pump should be off during valve_open_delay interval. More...
 
bool valve_overlap_ {false}
 Sprinkler valve cycle should overlap. More...
 
bool start_delay_is_valve_delay_ {false}
 Pump start/stop delay interval types. More...
 
bool stop_delay_is_valve_delay_ {false}
 
uint32_t start_delay_ {0}
 Pump start/stop delay intervals. More...
 
uint32_t stop_delay_ {0}
 
std::string name_
 
SprinklerState state_ {IDLE}
 Sprinkler controller state. More...
 
SprinklerValveRunRequest active_req_
 The valve run request that is currently active. More...
 
SprinklerValveRunRequest next_req_
 The next run request for the controller to consume after active_req_ is complete. More...
 
SprinklerValveRunRequest prev_req_
 The previous run request the controller processed. More...
 
optional< size_t > manual_valve_
 The number of the manually selected valve currently selected. More...
 
optional< size_t > paused_valve_
 The number of the valve to resume from (if paused) More...
 
optional< uint32_t > target_repeats_
 Set the number of times to repeat a full cycle. More...
 
optional< uint32_t > resume_duration_
 Set from time_remaining() when paused. More...
 
optional< uint32_t > manual_selection_delay_
 Manual switching delay. More...
 
optional< uint32_t > switching_delay_
 Valve switching delay. More...
 
uint32_t repeat_count_ {0}
 Number of times the full cycle has been repeated. More...
 
float multiplier_ {1.0}
 Sprinkler valve run time multiplier value. More...
 
std::vector< SprinklerQueueItemqueued_valves_
 Queue of valves to activate next, regardless of auto-advance. More...
 
std::vector< SprinklerSwitchpump_
 Sprinkler valve pump objects. More...
 
std::vector< SprinklerValvevalve_
 Sprinkler valve objects. More...
 
std::vector< SprinklerValveOperatorvalve_op_ {2}
 Sprinkler valve operator objects. More...
 
std::vector< SprinklerTimertimer_ {}
 Valve control timers. More...
 
std::vector< Sprinkler * > other_controllers_
 Other Sprinkler instances we should be aware of (used to check if pumps are in use) More...
 
SprinklerControllerSwitchauto_adv_sw_ {nullptr}
 Switches we'll present to the front end. More...
 
SprinklerControllerSwitchcontroller_sw_ {nullptr}
 
SprinklerControllerSwitchqueue_enable_sw_ {nullptr}
 
SprinklerControllerSwitchreverse_sw_ {nullptr}
 
SprinklerControllerSwitchstandby_sw_ {nullptr}
 
SprinklerControllerNumbermultiplier_number_ {nullptr}
 Number components we'll present to the front end. More...
 
SprinklerControllerNumberrepeat_number_ {nullptr}
 
std::unique_ptr< ShutdownAction<> > sprinkler_shutdown_action_
 
std::unique_ptr< ShutdownAction<> > sprinkler_standby_shutdown_action_
 
std::unique_ptr< ResumeOrStartAction<> > sprinkler_resumeorstart_action_
 
std::unique_ptr< Automation<> > sprinkler_turn_off_automation_
 
std::unique_ptr< Automation<> > sprinkler_turn_on_automation_
 
std::unique_ptr< Automation<> > sprinkler_standby_turn_on_automation_
 
- Protected Attributes inherited from esphome::Component
uint32_t component_state_ {0x0000}
 State of this component. More...
 
float setup_priority_override_ {NAN}
 
const char * component_source_ {nullptr}
 

Detailed Description

Definition at line 205 of file sprinkler.h.

Constructor & Destructor Documentation

◆ Sprinkler() [1/2]

esphome::sprinkler::Sprinkler::Sprinkler ( )

Definition at line 390 of file sprinkler.cpp.

◆ Sprinkler() [2/2]

esphome::sprinkler::Sprinkler::Sprinkler ( const std::string &  name)

Definition at line 391 of file sprinkler.cpp.

Member Function Documentation

◆ active_valve()

optional< size_t > esphome::sprinkler::Sprinkler::active_valve ( )

returns the number of the valve that is currently active, if any. check with 'has_value()'

Definition at line 1008 of file sprinkler.cpp.

◆ active_valve_request_is_from()

optional< SprinklerValveRunRequestOrigin > esphome::sprinkler::Sprinkler::active_valve_request_is_from ( )

returns what invoked the valve that is currently active, if any. check with 'has_value()'

Definition at line 1001 of file sprinkler.cpp.

◆ add_controller()

void esphome::sprinkler::Sprinkler::add_controller ( Sprinkler other_controller)

add another controller to the controller so it can check if pumps/main valves are in use

Definition at line 444 of file sprinkler.cpp.

◆ add_valve()

void esphome::sprinkler::Sprinkler::add_valve ( SprinklerControllerSwitch valve_sw,
SprinklerControllerSwitch enable_sw = nullptr 
)

add a valve to the controller

Definition at line 416 of file sprinkler.cpp.

◆ all_valves_off_()

void esphome::sprinkler::Sprinkler::all_valves_off_ ( bool  include_pump = false)
protected

turns off/closes all valves, including pump if include_pump is true

Definition at line 1440 of file sprinkler.cpp.

◆ any_controller_is_active()

bool esphome::sprinkler::Sprinkler::any_controller_is_active ( )

returns true if this or any sprinkler controller this controller knows about is active

Definition at line 1233 of file sprinkler.cpp.

◆ any_valve_is_enabled_()

bool esphome::sprinkler::Sprinkler::any_valve_is_enabled_ ( )
protected

returns true if any valve is enabled

Definition at line 1407 of file sprinkler.cpp.

◆ auto_advance()

bool esphome::sprinkler::Sprinkler::auto_advance ( )

returns true if auto_advance is enabled

Definition at line 756 of file sprinkler.cpp.

◆ cancel_timer_()

bool esphome::sprinkler::Sprinkler::cancel_timer_ ( SprinklerTimerIndex  timer_index)
protected

Definition at line 1654 of file sprinkler.cpp.

◆ clear_queued_valves()

void esphome::sprinkler::Sprinkler::clear_queued_valves ( )

clears/removes all valves from the queue

Definition at line 885 of file sprinkler.cpp.

◆ configure_valve_pump_switch()

void esphome::sprinkler::Sprinkler::configure_valve_pump_switch ( size_t  valve_number,
switch_::Switch pump_switch 
)

configure a valve's associated pump switch object

Definition at line 512 of file sprinkler.cpp.

◆ configure_valve_pump_switch_pulsed()

void esphome::sprinkler::Sprinkler::configure_valve_pump_switch_pulsed ( size_t  valve_number,
switch_::Switch pump_switch_off,
switch_::Switch pump_switch_on,
uint32_t  pulse_duration 
)

Definition at line 526 of file sprinkler.cpp.

◆ configure_valve_run_duration_number()

void esphome::sprinkler::Sprinkler::configure_valve_run_duration_number ( size_t  valve_number,
SprinklerControllerNumber run_duration_number 
)

configure a valve's run duration number component

Definition at line 544 of file sprinkler.cpp.

◆ configure_valve_switch()

void esphome::sprinkler::Sprinkler::configure_valve_switch ( size_t  valve_number,
switch_::Switch valve_switch,
uint32_t  run_duration 
)

configure a valve's switch object and run duration. run_duration is time in seconds.

Definition at line 494 of file sprinkler.cpp.

◆ configure_valve_switch_pulsed()

void esphome::sprinkler::Sprinkler::configure_valve_switch_pulsed ( size_t  valve_number,
switch_::Switch valve_switch_off,
switch_::Switch valve_switch_on,
uint32_t  pulse_duration,
uint32_t  run_duration 
)

Definition at line 501 of file sprinkler.cpp.

◆ control_switch()

SprinklerControllerSwitch * esphome::sprinkler::Sprinkler::control_switch ( size_t  valve_number)

returns a pointer to a valve's control switch object

Definition at line 1248 of file sprinkler.cpp.

◆ controller_state()

SprinklerState esphome::sprinkler::Sprinkler::controller_state ( )
inline

returns the current state of the sprinkler controller

Definition at line 414 of file sprinkler.h.

◆ dump_config()

void esphome::sprinkler::Sprinkler::dump_config ( )
overridevirtual

Reimplemented from esphome::Component.

Definition at line 1686 of file sprinkler.cpp.

◆ enable_switch()

SprinklerControllerSwitch * esphome::sprinkler::Sprinkler::enable_switch ( size_t  valve_number)

returns a pointer to a valve's enable switch object

Definition at line 1255 of file sprinkler.cpp.

◆ fsm_kick_()

void esphome::sprinkler::Sprinkler::fsm_kick_ ( )
protected

kicks the state machine to advance, starting it if it is not already active

Definition at line 1481 of file sprinkler.cpp.

◆ fsm_request_()

void esphome::sprinkler::Sprinkler::fsm_request_ ( size_t  requested_valve,
uint32_t  requested_run_duration = 0 
)
protected

make a request of the state machine

Definition at line 1473 of file sprinkler.cpp.

◆ fsm_transition_()

void esphome::sprinkler::Sprinkler::fsm_transition_ ( )
protected

advance controller state, advancing to target_valve if provided

Definition at line 1487 of file sprinkler.cpp.

◆ fsm_transition_from_shutdown_()

void esphome::sprinkler::Sprinkler::fsm_transition_from_shutdown_ ( )
protected

starts up the system from IDLE state

Definition at line 1534 of file sprinkler.cpp.

◆ fsm_transition_from_valve_run_()

void esphome::sprinkler::Sprinkler::fsm_transition_from_valve_run_ ( )
protected

transitions from ACTIVE state to ACTIVE (as in, next valve) or to a SHUTDOWN or IDLE state

Definition at line 1551 of file sprinkler.cpp.

◆ fsm_transition_to_shutdown_()

void esphome::sprinkler::Sprinkler::fsm_transition_to_shutdown_ ( )
protected

starts up the system from IDLE state

Definition at line 1598 of file sprinkler.cpp.

◆ is_a_valid_valve()

bool esphome::sprinkler::Sprinkler::is_a_valid_valve ( size_t  valve_number)

returns true if valve number is valid

Definition at line 1029 of file sprinkler.cpp.

◆ load_next_valve_run_request_()

void esphome::sprinkler::Sprinkler::load_next_valve_run_request_ ( optional< size_t >  first_valve = nullopt)
protected

loads next_req_ with the next valve that should be activated, including its run duration.

if next_req_ already contains a request, nothing is done. after next_req_, queued valves have priority, followed by enabled valves if auto-advance is enabled. if no valve is next (for example, a full cycle is complete), next_req_ is reset via reset().

Definition at line 1361 of file sprinkler.cpp.

◆ loop()

void esphome::sprinkler::Sprinkler::loop ( )
overridevirtual

Reimplemented from esphome::Component.

Definition at line 401 of file sprinkler.cpp.

◆ manual_valve()

optional< size_t > esphome::sprinkler::Sprinkler::manual_valve ( )

returns the number of the valve that is manually selected, if any.

check with 'has_value()' this is set by next_valve() and previous_valve() when manual_selection_delay_ > 0

Definition at line 1025 of file sprinkler.cpp.

◆ mark_valve_cycle_complete_()

void esphome::sprinkler::Sprinkler::mark_valve_cycle_complete_ ( size_t  valve_number)
protected

marks a valve's cycle as complete

Definition at line 1294 of file sprinkler.cpp.

◆ multiplier()

float esphome::sprinkler::Sprinkler::multiplier ( )

returns the current value of the multiplier

Definition at line 763 of file sprinkler.cpp.

◆ next_valve()

void esphome::sprinkler::Sprinkler::next_valve ( )

advances to the next valve (numerically)

Definition at line 890 of file sprinkler.cpp.

◆ next_valve_number_()

optional< size_t > esphome::sprinkler::Sprinkler::next_valve_number_ ( optional< size_t >  first_valve = nullopt,
bool  include_disabled = true,
bool  include_complete = true 
)
protected

returns the number of the next valve in the vector or nullopt if no valves match criteria

Definition at line 1308 of file sprinkler.cpp.

◆ next_valve_number_in_cycle_()

optional< size_t > esphome::sprinkler::Sprinkler::next_valve_number_in_cycle_ ( optional< size_t >  first_valve = nullopt)
protected

returns the number of the next valve that should be activated in a full cycle.

if no valve is next (cycle is complete), returns no value (check with 'has_value()')

Definition at line 1354 of file sprinkler.cpp.

◆ number_of_valves()

size_t esphome::sprinkler::Sprinkler::number_of_valves ( )

returns the number of valves the controller is configured with

Definition at line 1027 of file sprinkler.cpp.

◆ pause()

void esphome::sprinkler::Sprinkler::pause ( )

same as shutdown(), but also stores active_valve() and time_remaining() allowing resume() to continue the cycle

Definition at line 951 of file sprinkler.cpp.

◆ paused_valve()

optional< size_t > esphome::sprinkler::Sprinkler::paused_valve ( )

returns the number of the valve that is paused, if any. check with 'has_value()'

Definition at line 1016 of file sprinkler.cpp.

◆ prep_full_cycle_()

void esphome::sprinkler::Sprinkler::prep_full_cycle_ ( )
protected

prepares for a full cycle by verifying auto-advance is on as well as one or more valve enable switches.

Definition at line 1452 of file sprinkler.cpp.

◆ previous_valve()

void esphome::sprinkler::Sprinkler::previous_valve ( )

advances to the previous valve (numerically)

Definition at line 913 of file sprinkler.cpp.

◆ previous_valve_number_()

optional< size_t > esphome::sprinkler::Sprinkler::previous_valve_number_ ( optional< size_t >  first_valve = nullopt,
bool  include_disabled = true,
bool  include_complete = true 
)
protected

returns the number of the previous valve in the vector or nullopt if no valves match criteria

Definition at line 1331 of file sprinkler.cpp.

◆ pump_in_use()

bool esphome::sprinkler::Sprinkler::pump_in_use ( SprinklerSwitch pump_switch)

returns true if the pump the pointer points to is in use

Definition at line 1033 of file sprinkler.cpp.

◆ queue_enabled()

bool esphome::sprinkler::Sprinkler::queue_enabled ( )

returns true if the queue is enabled to run

Definition at line 785 of file sprinkler.cpp.

◆ queue_valve()

void esphome::sprinkler::Sprinkler::queue_valve ( optional< size_t >  valve_number,
optional< uint32_t >  run_duration 
)

adds a valve into the queue.

queued valves have priority over valves to be run as a part of a full cycle. NOTE: queued valves will always run, regardless of auto-advance and/or valve enable switches.

Definition at line 874 of file sprinkler.cpp.

◆ queued_valve()

optional< size_t > esphome::sprinkler::Sprinkler::queued_valve ( )

returns the number of the next valve in the queue, if any. check with 'has_value()'

Definition at line 1018 of file sprinkler.cpp.

◆ repeat()

optional< uint32_t > esphome::sprinkler::Sprinkler::repeat ( )

returns the number of times the controller is set to repeat cycles, if at all. check with 'has_value()'

Definition at line 770 of file sprinkler.cpp.

◆ repeat_count()

optional< uint32_t > esphome::sprinkler::Sprinkler::repeat_count ( )

if a cycle is active, returns the number of times the controller has repeated the cycle. check with 'has_value()'

Definition at line 777 of file sprinkler.cpp.

◆ req_as_str_()

std::string esphome::sprinkler::Sprinkler::req_as_str_ ( SprinklerValveRunRequestOrigin  origin)
protected

return the specified SprinklerValveRunRequestOrigin as a string

Definition at line 1605 of file sprinkler.cpp.

◆ reset_cycle_states_()

void esphome::sprinkler::Sprinkler::reset_cycle_states_ ( )
protected

resets the cycle state for all valves

Definition at line 1467 of file sprinkler.cpp.

◆ reset_resume()

void esphome::sprinkler::Sprinkler::reset_resume ( )

resets resume state

Definition at line 989 of file sprinkler.cpp.

◆ resume()

void esphome::sprinkler::Sprinkler::resume ( )

resumes a cycle that was suspended using pause()

Definition at line 962 of file sprinkler.cpp.

◆ resume_or_start_full_cycle()

void esphome::sprinkler::Sprinkler::resume_or_start_full_cycle ( )

if a cycle was suspended using pause(), resumes it. otherwise calls start_full_cycle()

Definition at line 981 of file sprinkler.cpp.

◆ reverse()

bool esphome::sprinkler::Sprinkler::reverse ( )

returns true if reverse is enabled

Definition at line 792 of file sprinkler.cpp.

◆ set_auto_advance()

void esphome::sprinkler::Sprinkler::set_auto_advance ( bool  auto_advance)

if auto_advance is true, controller will iterate through all enabled valves

Definition at line 658 of file sprinkler.cpp.

◆ set_controller_auto_adv_switch()

void esphome::sprinkler::Sprinkler::set_controller_auto_adv_switch ( SprinklerControllerSwitch auto_adv_switch)

Definition at line 466 of file sprinkler.cpp.

◆ set_controller_main_switch()

void esphome::sprinkler::Sprinkler::set_controller_main_switch ( SprinklerControllerSwitch controller_switch)

configure important controller switches

Definition at line 446 of file sprinkler.cpp.

◆ set_controller_multiplier_number()

void esphome::sprinkler::Sprinkler::set_controller_multiplier_number ( SprinklerControllerNumber multiplier_number)

configure important controller number components

Definition at line 486 of file sprinkler.cpp.

◆ set_controller_queue_enable_switch()

void esphome::sprinkler::Sprinkler::set_controller_queue_enable_switch ( SprinklerControllerSwitch queue_enable_switch)

Definition at line 470 of file sprinkler.cpp.

◆ set_controller_repeat_number()

void esphome::sprinkler::Sprinkler::set_controller_repeat_number ( SprinklerControllerNumber repeat_number)

Definition at line 490 of file sprinkler.cpp.

◆ set_controller_reverse_switch()

void esphome::sprinkler::Sprinkler::set_controller_reverse_switch ( SprinklerControllerSwitch reverse_switch)

Definition at line 474 of file sprinkler.cpp.

◆ set_controller_standby_switch()

void esphome::sprinkler::Sprinkler::set_controller_standby_switch ( SprinklerControllerSwitch standby_switch)

Definition at line 478 of file sprinkler.cpp.

◆ set_divider()

void esphome::sprinkler::Sprinkler::set_divider ( optional< uint32_t >  divider)

sets the multiplier value to '1 / divider' and sets repeat value to divider

Definition at line 551 of file sprinkler.cpp.

◆ set_manual_selection_delay()

void esphome::sprinkler::Sprinkler::set_manual_selection_delay ( uint32_t  manual_selection_delay)

set how long the controller should wait to activate a valve after next_valve() or previous_valve() is called

Definition at line 627 of file sprinkler.cpp.

◆ set_multiplier()

void esphome::sprinkler::Sprinkler::set_multiplier ( optional< float >  multiplier)

value multiplied by configured run times – used to extend or shorten the cycle

Definition at line 564 of file sprinkler.cpp.

◆ set_next_prev_ignore_disabled_valves()

void esphome::sprinkler::Sprinkler::set_next_prev_ignore_disabled_valves ( bool  ignore_disabled)

enable/disable skipping of disabled valves by the next and previous actions

Definition at line 580 of file sprinkler.cpp.

◆ set_pump_start_delay()

void esphome::sprinkler::Sprinkler::set_pump_start_delay ( uint32_t  start_delay)

set how long the pump should start after the valve (when the pump is starting)

Definition at line 584 of file sprinkler.cpp.

◆ set_pump_state()

void esphome::sprinkler::Sprinkler::set_pump_state ( SprinklerSwitch pump_switch,
bool  state 
)

switches on/off a pump "safely" by checking that the new state will not conflict with another controller

Definition at line 1068 of file sprinkler.cpp.

◆ set_pump_stop_delay()

void esphome::sprinkler::Sprinkler::set_pump_stop_delay ( uint32_t  stop_delay)

set how long the pump should stop after the valve (when the pump is starting)

Definition at line 589 of file sprinkler.cpp.

◆ set_pump_switch_off_during_valve_open_delay()

void esphome::sprinkler::Sprinkler::set_pump_switch_off_during_valve_open_delay ( bool  pump_switch_off_during_valve_open_delay)

if pump_switch_off_during_valve_open_delay is true, the controller will switch off the pump during the valve_open_delay interval

Definition at line 604 of file sprinkler.cpp.

◆ set_queue_enable()

void esphome::sprinkler::Sprinkler::set_queue_enable ( bool  queue_enable)

if queue_enable is true, controller will iterate through valves in the queue

Definition at line 685 of file sprinkler.cpp.

◆ set_repeat()

void esphome::sprinkler::Sprinkler::set_repeat ( optional< uint32_t >  repeat)

set the number of times to repeat a full cycle

Definition at line 672 of file sprinkler.cpp.

◆ set_reverse()

void esphome::sprinkler::Sprinkler::set_reverse ( bool  reverse)

if reverse is true, controller will iterate through all enabled valves in reverse (descending) order

Definition at line 699 of file sprinkler.cpp.

◆ set_standby()

void esphome::sprinkler::Sprinkler::set_standby ( bool  standby)

if standby is true, controller will refuse to activate any valves

Definition at line 713 of file sprinkler.cpp.

◆ set_timer_duration_()

void esphome::sprinkler::Sprinkler::set_timer_duration_ ( SprinklerTimerIndex  timer_index,
uint32_t  time 
)
protected

time is converted to milliseconds (ms) for set_timeout()

Definition at line 1661 of file sprinkler.cpp.

◆ set_valve_open_delay()

void esphome::sprinkler::Sprinkler::set_valve_open_delay ( uint32_t  valve_open_delay)

set how long the controller should wait to open/switch on the valve after it becomes active

Definition at line 608 of file sprinkler.cpp.

◆ set_valve_overlap()

void esphome::sprinkler::Sprinkler::set_valve_overlap ( uint32_t  valve_overlap)

set how long the controller should wait after opening a valve before closing the previous valve

Definition at line 617 of file sprinkler.cpp.

◆ set_valve_run_duration()

void esphome::sprinkler::Sprinkler::set_valve_run_duration ( optional< size_t >  valve_number,
optional< uint32_t >  run_duration 
)

set how long the valve should remain on/open. run_duration is time in seconds

Definition at line 635 of file sprinkler.cpp.

◆ set_valve_start_delay()

void esphome::sprinkler::Sprinkler::set_valve_start_delay ( uint32_t  start_delay)

set how long the valve should start after the pump (when the pump is stopping)

Definition at line 594 of file sprinkler.cpp.

◆ set_valve_stop_delay()

void esphome::sprinkler::Sprinkler::set_valve_stop_delay ( uint32_t  stop_delay)

set how long the valve should stop after the pump (when the pump is stopping)

Definition at line 599 of file sprinkler.cpp.

◆ setup()

void esphome::sprinkler::Sprinkler::setup ( )
overridevirtual

Reimplemented from esphome::Component.

Definition at line 399 of file sprinkler.cpp.

◆ shutdown()

void esphome::sprinkler::Sprinkler::shutdown ( bool  clear_queue = false)

turns off all valves, effectively shutting down the system.

Definition at line 936 of file sprinkler.cpp.

◆ sm_timer_callback_()

void esphome::sprinkler::Sprinkler::sm_timer_callback_ ( )
protected

Definition at line 1680 of file sprinkler.cpp.

◆ standby()

bool esphome::sprinkler::Sprinkler::standby ( )

returns true if standby is enabled

Definition at line 799 of file sprinkler.cpp.

◆ start_from_queue()

void esphome::sprinkler::Sprinkler::start_from_queue ( )

starts the controller from the first valve in the queue and disables auto_advance.

if the queue is empty, does nothing.

Definition at line 806 of file sprinkler.cpp.

◆ start_full_cycle()

void esphome::sprinkler::Sprinkler::start_full_cycle ( )

starts a full cycle of all enabled valves and enables auto_advance.

if no valves are enabled, all valves will be enabled.

Definition at line 830 of file sprinkler.cpp.

◆ start_single_valve()

void esphome::sprinkler::Sprinkler::start_single_valve ( optional< size_t >  valve_number,
optional< uint32_t >  run_duration = nullopt 
)

activates a single valve and disables auto_advance.

Definition at line 853 of file sprinkler.cpp.

◆ start_timer_()

void esphome::sprinkler::Sprinkler::start_timer_ ( SprinklerTimerIndex  timer_index)
protected

Start/cancel/get status of valve timers.

Definition at line 1643 of file sprinkler.cpp.

◆ start_valve_()

void esphome::sprinkler::Sprinkler::start_valve_ ( SprinklerValveRunRequest req)
protected

loads an available SprinklerValveOperator (valve_op_) based on req and starts it (switches it on).

NOTE: if run_duration is zero, the valve's run_duration will be set based on the valve's configuration.

Definition at line 1415 of file sprinkler.cpp.

◆ state_as_str_()

std::string esphome::sprinkler::Sprinkler::state_as_str_ ( SprinklerState  state)
protected

return the specified SprinklerState state as a string

Definition at line 1621 of file sprinkler.cpp.

◆ time_remaining_active_valve()

optional< uint32_t > esphome::sprinkler::Sprinkler::time_remaining_active_valve ( )

returns the amount of time remaining in seconds for the active valve, if any

Definition at line 1199 of file sprinkler.cpp.

◆ time_remaining_current_operation()

optional< uint32_t > esphome::sprinkler::Sprinkler::time_remaining_current_operation ( )

returns the amount of time remaining in seconds for all valves remaining, including the active valve, if any

Definition at line 1213 of file sprinkler.cpp.

◆ timer_active_()

bool esphome::sprinkler::Sprinkler::timer_active_ ( SprinklerTimerIndex  timer_index)
protected

returns true if the specified timer is active/running

Definition at line 1659 of file sprinkler.cpp.

◆ timer_cbf_()

std::function< void()> esphome::sprinkler::Sprinkler::timer_cbf_ ( SprinklerTimerIndex  timer_index)
protected

Definition at line 1667 of file sprinkler.cpp.

◆ timer_duration_()

uint32_t esphome::sprinkler::Sprinkler::timer_duration_ ( SprinklerTimerIndex  timer_index)
protected

returns time in milliseconds (ms)

Definition at line 1665 of file sprinkler.cpp.

◆ total_cycle_time_all_valves()

uint32_t esphome::sprinkler::Sprinkler::total_cycle_time_all_valves ( )

returns the amount of time in seconds required for all valves

Definition at line 1100 of file sprinkler.cpp.

◆ total_cycle_time_enabled_incomplete_valves()

uint32_t esphome::sprinkler::Sprinkler::total_cycle_time_enabled_incomplete_valves ( )

returns the amount of time in seconds required for all enabled & incomplete valves, not including the active valve

Definition at line 1138 of file sprinkler.cpp.

◆ total_cycle_time_enabled_valves()

uint32_t esphome::sprinkler::Sprinkler::total_cycle_time_enabled_valves ( )

returns the amount of time in seconds required for all enabled valves

Definition at line 1116 of file sprinkler.cpp.

◆ total_queue_time()

uint32_t esphome::sprinkler::Sprinkler::total_queue_time ( )

returns the amount of time in seconds required for all valves in the queue

Definition at line 1175 of file sprinkler.cpp.

◆ valve_cycle_complete_()

bool esphome::sprinkler::Sprinkler::valve_cycle_complete_ ( size_t  valve_number)
protected

returns true if valve's cycle is flagged as complete

Definition at line 1301 of file sprinkler.cpp.

◆ valve_is_enabled_()

bool esphome::sprinkler::Sprinkler::valve_is_enabled_ ( size_t  valve_number)
protected

returns true if valve number is enabled

Definition at line 1283 of file sprinkler.cpp.

◆ valve_name()

const char * esphome::sprinkler::Sprinkler::valve_name ( size_t  valve_number)

returns a pointer to a valve's name string object; returns nullptr if valve_number is invalid

Definition at line 994 of file sprinkler.cpp.

◆ valve_pump_switch()

SprinklerSwitch * esphome::sprinkler::Sprinkler::valve_pump_switch ( size_t  valve_number)

returns a pointer to a valve's pump switch object

Definition at line 1269 of file sprinkler.cpp.

◆ valve_pump_switch_by_pump_index()

SprinklerSwitch * esphome::sprinkler::Sprinkler::valve_pump_switch_by_pump_index ( size_t  pump_index)

returns a pointer to a valve's pump switch object

Definition at line 1276 of file sprinkler.cpp.

◆ valve_run_duration()

uint32_t esphome::sprinkler::Sprinkler::valve_run_duration ( size_t  valve_number)

returns valve_number's run duration in seconds

Definition at line 727 of file sprinkler.cpp.

◆ valve_run_duration_adjusted()

uint32_t esphome::sprinkler::Sprinkler::valve_run_duration_adjusted ( size_t  valve_number)

returns valve_number's run duration (in seconds) adjusted by multiplier_

Definition at line 741 of file sprinkler.cpp.

◆ valve_selection_callback_()

void esphome::sprinkler::Sprinkler::valve_selection_callback_ ( )
protected

callback functions for timers

Definition at line 1671 of file sprinkler.cpp.

◆ valve_switch()

SprinklerSwitch * esphome::sprinkler::Sprinkler::valve_switch ( size_t  valve_number)

returns a pointer to a valve's switch object

Definition at line 1262 of file sprinkler.cpp.

Field Documentation

◆ active_req_

SprinklerValveRunRequest esphome::sprinkler::Sprinkler::active_req_
protected

The valve run request that is currently active.

Definition at line 540 of file sprinkler.h.

◆ auto_adv_sw_

SprinklerControllerSwitch* esphome::sprinkler::Sprinkler::auto_adv_sw_ {nullptr}
protected

Switches we'll present to the front end.

Definition at line 591 of file sprinkler.h.

◆ controller_sw_

SprinklerControllerSwitch* esphome::sprinkler::Sprinkler::controller_sw_ {nullptr}
protected

Definition at line 592 of file sprinkler.h.

◆ manual_selection_delay_

optional<uint32_t> esphome::sprinkler::Sprinkler::manual_selection_delay_
protected

Manual switching delay.

Definition at line 561 of file sprinkler.h.

◆ manual_valve_

optional<size_t> esphome::sprinkler::Sprinkler::manual_valve_
protected

The number of the manually selected valve currently selected.

Definition at line 549 of file sprinkler.h.

◆ max_queue_size_

const uint8_t esphome::sprinkler::Sprinkler::max_queue_size_ {100}
protected

Maximum allowed queue size.

Definition at line 515 of file sprinkler.h.

◆ multiplier_

float esphome::sprinkler::Sprinkler::multiplier_ {1.0}
protected

Sprinkler valve run time multiplier value.

Definition at line 570 of file sprinkler.h.

◆ multiplier_number_

SprinklerControllerNumber* esphome::sprinkler::Sprinkler::multiplier_number_ {nullptr}
protected

Number components we'll present to the front end.

Definition at line 598 of file sprinkler.h.

◆ name_

std::string esphome::sprinkler::Sprinkler::name_
protected

Definition at line 534 of file sprinkler.h.

◆ next_prev_ignore_disabled_

bool esphome::sprinkler::Sprinkler::next_prev_ignore_disabled_ {false}
protected

When set to true, the next and previous actions will skip disabled valves.

Definition at line 518 of file sprinkler.h.

◆ next_req_

SprinklerValveRunRequest esphome::sprinkler::Sprinkler::next_req_
protected

The next run request for the controller to consume after active_req_ is complete.

Definition at line 543 of file sprinkler.h.

◆ other_controllers_

std::vector<Sprinkler *> esphome::sprinkler::Sprinkler::other_controllers_
protected

Other Sprinkler instances we should be aware of (used to check if pumps are in use)

Definition at line 588 of file sprinkler.h.

◆ paused_valve_

optional<size_t> esphome::sprinkler::Sprinkler::paused_valve_
protected

The number of the valve to resume from (if paused)

Definition at line 552 of file sprinkler.h.

◆ prev_req_

SprinklerValveRunRequest esphome::sprinkler::Sprinkler::prev_req_
protected

The previous run request the controller processed.

Definition at line 546 of file sprinkler.h.

◆ pump_

std::vector<SprinklerSwitch> esphome::sprinkler::Sprinkler::pump_
protected

Sprinkler valve pump objects.

Definition at line 576 of file sprinkler.h.

◆ pump_switch_off_during_valve_open_delay_

bool esphome::sprinkler::Sprinkler::pump_switch_off_during_valve_open_delay_ {false}
protected

Pump should be off during valve_open_delay interval.

Definition at line 521 of file sprinkler.h.

◆ queue_enable_sw_

SprinklerControllerSwitch* esphome::sprinkler::Sprinkler::queue_enable_sw_ {nullptr}
protected

Definition at line 593 of file sprinkler.h.

◆ queued_valves_

std::vector<SprinklerQueueItem> esphome::sprinkler::Sprinkler::queued_valves_
protected

Queue of valves to activate next, regardless of auto-advance.

Definition at line 573 of file sprinkler.h.

◆ repeat_count_

uint32_t esphome::sprinkler::Sprinkler::repeat_count_ {0}
protected

Number of times the full cycle has been repeated.

Definition at line 567 of file sprinkler.h.

◆ repeat_number_

SprinklerControllerNumber* esphome::sprinkler::Sprinkler::repeat_number_ {nullptr}
protected

Definition at line 599 of file sprinkler.h.

◆ resume_duration_

optional<uint32_t> esphome::sprinkler::Sprinkler::resume_duration_
protected

Set from time_remaining() when paused.

Definition at line 558 of file sprinkler.h.

◆ reverse_sw_

SprinklerControllerSwitch* esphome::sprinkler::Sprinkler::reverse_sw_ {nullptr}
protected

Definition at line 594 of file sprinkler.h.

◆ sprinkler_resumeorstart_action_

std::unique_ptr<ResumeOrStartAction<> > esphome::sprinkler::Sprinkler::sprinkler_resumeorstart_action_
protected

Definition at line 603 of file sprinkler.h.

◆ sprinkler_shutdown_action_

std::unique_ptr<ShutdownAction<> > esphome::sprinkler::Sprinkler::sprinkler_shutdown_action_
protected

Definition at line 601 of file sprinkler.h.

◆ sprinkler_standby_shutdown_action_

std::unique_ptr<ShutdownAction<> > esphome::sprinkler::Sprinkler::sprinkler_standby_shutdown_action_
protected

Definition at line 602 of file sprinkler.h.

◆ sprinkler_standby_turn_on_automation_

std::unique_ptr<Automation<> > esphome::sprinkler::Sprinkler::sprinkler_standby_turn_on_automation_
protected

Definition at line 607 of file sprinkler.h.

◆ sprinkler_turn_off_automation_

std::unique_ptr<Automation<> > esphome::sprinkler::Sprinkler::sprinkler_turn_off_automation_
protected

Definition at line 605 of file sprinkler.h.

◆ sprinkler_turn_on_automation_

std::unique_ptr<Automation<> > esphome::sprinkler::Sprinkler::sprinkler_turn_on_automation_
protected

Definition at line 606 of file sprinkler.h.

◆ standby_sw_

SprinklerControllerSwitch* esphome::sprinkler::Sprinkler::standby_sw_ {nullptr}
protected

Definition at line 595 of file sprinkler.h.

◆ start_delay_

uint32_t esphome::sprinkler::Sprinkler::start_delay_ {0}
protected

Pump start/stop delay intervals.

Definition at line 531 of file sprinkler.h.

◆ start_delay_is_valve_delay_

bool esphome::sprinkler::Sprinkler::start_delay_is_valve_delay_ {false}
protected

Pump start/stop delay interval types.

Definition at line 527 of file sprinkler.h.

◆ state_

SprinklerState esphome::sprinkler::Sprinkler::state_ {IDLE}
protected

Sprinkler controller state.

Definition at line 537 of file sprinkler.h.

◆ stop_delay_

uint32_t esphome::sprinkler::Sprinkler::stop_delay_ {0}
protected

Definition at line 532 of file sprinkler.h.

◆ stop_delay_is_valve_delay_

bool esphome::sprinkler::Sprinkler::stop_delay_is_valve_delay_ {false}
protected

Definition at line 528 of file sprinkler.h.

◆ switching_delay_

optional<uint32_t> esphome::sprinkler::Sprinkler::switching_delay_
protected

Valve switching delay.

Definition at line 564 of file sprinkler.h.

◆ target_repeats_

optional<uint32_t> esphome::sprinkler::Sprinkler::target_repeats_
protected

Set the number of times to repeat a full cycle.

Definition at line 555 of file sprinkler.h.

◆ timer_

std::vector<SprinklerTimer> esphome::sprinkler::Sprinkler::timer_ {}
protected

Valve control timers.

Definition at line 585 of file sprinkler.h.

◆ valve_

std::vector<SprinklerValve> esphome::sprinkler::Sprinkler::valve_
protected

Sprinkler valve objects.

Definition at line 579 of file sprinkler.h.

◆ valve_op_

std::vector<SprinklerValveOperator> esphome::sprinkler::Sprinkler::valve_op_ {2}
protected

Sprinkler valve operator objects.

Definition at line 582 of file sprinkler.h.

◆ valve_overlap_

bool esphome::sprinkler::Sprinkler::valve_overlap_ {false}
protected

Sprinkler valve cycle should overlap.

Definition at line 524 of file sprinkler.h.


The documentation for this class was generated from the following files: