Light Component¶
The light
domain in ESPHome lets you create lights that will
automatically be shown in Home Assistant’s frontend and have many
features such as RGB colors, transitions, flashing and effects.
This component restores its state on reboot/reset.
Base Light Configuration¶
All light configuration schemas inherit these options.
light:
- platform: ...
Configuration variables:
id (Optional, string): Manually specify the ID for code generation. At least one of id and name must be specified.
name (Optional, string): The name of the light. At least one of id and name must be specified.
Note
If you have a friendly_name set for your device and you want the light to use that name, you can set
name: None
.icon (Optional, icon): Manually set the icon to use for the light in the frontend.
effects (Optional, list): A list of light effects to use for this light.
gamma_correct (Optional, float): Apply a gamma correction factor to the light channels. Defaults to
2.8
.default_transition_length (Optional, Time): The default transition length to use when no transition length is set in the light call. Defaults to
1s
.flash_transition_length (Optional, Time): The transition length to use when flash is called. Defaults to
0s
.restore_mode (Optional): Control how the light attempts to restore state on bootup.
RESTORE_DEFAULT_OFF
- Attempt to restore state and default to OFF if not possible to restore.RESTORE_DEFAULT_ON
- Attempt to restore state and default to ON.RESTORE_INVERTED_DEFAULT_OFF
- Attempt to restore state inverted from the previous state and default to OFF.RESTORE_INVERTED_DEFAULT_ON
- Attempt to restore state inverted from the previous state and default to ON.RESTORE_AND_OFF
- Attempt to restore state but initialize the light as OFF.RESTORE_AND_ON
- Attempt to restore state but initialize the light as ON.ALWAYS_OFF
(Default) - Always initialize the light as OFF on bootup.ALWAYS_ON
- Always initialize the light as ON on bootup.
on_turn_on (Optional, Action): An automation to perform when the light is turned on. See light.on_turn_on / light.on_turn_off Trigger.
on_turn_off (Optional, Action): An automation to perform when the light is turned off. See light.on_turn_on / light.on_turn_off Trigger.
on_state (Optional, Action): An automation to perform when the light’s set state is changed. See light.on_state Trigger.
Additional configuration variables for addressable lights:
color_correct (Optional, list of float): Apply a color correction to each color channel. This defines the maximum brightness of each channel. For example
[100%, 50%, 100%]
would set the green channel to be at most at 50% brightness.power_supply (Optional, ID): The Power Supply Component to connect to this light. When the light is turned on, the power supply will automatically be switched on too.
Advanced options:
internal (Optional, boolean): Mark this component as internal. Internal components will not be exposed to the frontend (like Home Assistant). Only specifying an
id
without aname
will implicitly set this to true.disabled_by_default (Optional, boolean): If true, then this entity should not be added to any client’s frontend, (usually Home Assistant) without the user manually enabling it (via the Home Assistant UI). Defaults to
false
.entity_category (Optional, string): The category of the entity. See https://developers.home-assistant.io/docs/core/entity/#generic-properties for a list of available options. Set to
""
to remove the default entity category.If MQTT enabled, all other options from MQTT Component.
If Webserver enabled and version 3 is selected, All other options from Webserver Component.. See Webserver Version 3.
light.toggle
Action¶
This action toggles a light with the given ID when executed.
on_...:
then:
- light.toggle:
id: light_1
# Shorthand:
- light.toggle: light_1
Configuration variables:
id (Required, ID): The ID of the light.
transition_length (Optional, Time, templatable): The length of the transition if the light supports it.
Note
This action can also be expressed in lambdas:
auto call = id(light_1).toggle();
// perform action:
call.perform();
light.turn_on
Action¶
This action turns a light with the given ID on when executed.
on_...:
then:
- light.turn_on:
id: light_1
brightness: 100%
red: 100%
green: 100%
blue: 1.0
# Templated
- light.turn_on:
id: light_1
brightness: !lambda |-
// output value must be in range 0 - 1.0
return id(some_sensor).state / 100.0;
# Shorthand
- light.turn_on: light_1
Configuration variables:
id (Required, ID): The ID of the light.
transition_length (Optional, Time, templatable): The length of the transition if the light supports it.
color_mode (Optional, templatable): For lights that support more than one color mode, the color mode that will be activated. The color mode determines which outputs of the light are active, and which parameters can be used. This can for example be used to switch between colored and white light. Must be a color mode that is supported by the light. Valid color modes are:
ON_OFF
: Only on/off control.BRIGHTNESS
: Only brightness control. Accepts brightness parameter.WHITE
: Single white channel only. Accepts brightness and white parameters.COLOR_TEMPERATURE
: Color-temperature controlled white channel. Accepts brightness and color_temperature parameters.COLD_WARM_WHITE
: Cold and warm white channels. Accepts brightness, color_temperature, cold_white and warm_white parameters.RGB
: RGB color channels. Accepts brightness, color_brightness, red, green and blue parameters.RGB_WHITE
: RGB color channels and a separate white channel. Accepts parameters fromRGB
andWHITE
color modes.RGB_COLOR_TEMPERATURE
: RGB color channels and a separate color-temperature controlled white channel. Accepts parameters fromRGB
andCOLOR_TEMPERATURE
color modes.RGB_COLD_WARM_WHITE
: RGB color channels and two separate cold and warm white channels. Accepts parameters fromRGB
andCOLD_WARM_WHITE
color modes.
brightness (Optional, percentage, templatable): The master brightness of the light, that applies to all channels (both color and white) of the light.
color_brightness (Optional, percentage, templatable): The brightness of the color lights. Useful to control brightness of colored and white lights separately for RGBW lights.
red (Optional, percentage, templatable): The red channel of the light.
green (Optional, percentage, templatable): The green channel of the light.
blue (Optional, percentage, templatable): The blue channel of the light.
white (Optional, percentage, templatable): The brightness of the white channel.
color_temperature (Optional, float, templatable): The color temperature (in mireds or Kelvin) of the white channel.
cold_white (Optional, percentage, templatable): The brightness of the cold white channel. Cannot be used at the same time as color_temperature.
warm_white (Optional, percentage, templatable): The brightness of the warm white channel. Cannot be used at the same time as color_temperature.
flash_length (Optional, Time, templatable): If set, will flash the given color for this period of time and then go back to the previous state.
effect (Optional, string, templatable): If set, will attempt to start an effect with the given name.
All percentage options accept values in the range 0%
to 100%
or 0.0
to 1.0
, and default to not changing
the current value (which might be the value from before the light was last turned off). To reset values, explicitly set
them to zero.
Note
This action can also be expressed in lambdas:
auto call = id(light_1).turn_on();
// set parameters (optional)
call.set_transition_length(1000); // in ms
call.set_brightness(1.0); // 1.0 is full brightness
call.set_color_mode(ColorMode::RGB_COLD_WARM_WHITE);
call.set_rgb(0.5, 0.25, 1.0); // color in RGB order, this example is purple
call.set_cold_white(0.5);
call.set_warm_white(0.75);
call.set_effect("The Effect");
// perform action:
call.perform();
Shorter example using auto call , call.set_brightness and call.perform.
id(light_1).turn_on().set_brightness(1.0).perform();
Note
The red
, green
and blue
values only control the color of the light, not its
brightness! If you assign 50%
to all RGB channels it will be interpreted as 100% on.
Only use brightness
or color_brightness
to control the brightness of the light.
Note
The master brightness (brightness
) and separate brightness controls for the color and
white channels (color_brightness
, white
, cold_white
and warm_white
) are
multiplied together. Thus, this will result in color at 40% brightness and white at 60%
brightness:
- light.turn_on:
id: light_1
brightness: 80%
color_brightness: 50%
white: 75%
light.turn_off
Action¶
This action turns a light with the given ID off when executed.
on_...:
then:
- light.turn_off:
id: light_1
# Shorthand
- light.turn_off: light_1
Configuration variables:
id (Required, ID): The ID of the light.
transition_length (Optional, Time, templatable): The length of the transition if the light supports it.
Note
This action can also be expressed in lambdas:
auto call = id(light_1).turn_off();
// set parameters (optional)
call.set_transition_length(1000); // in ms
// perform action:
call.perform();
light.control
Action¶
This Action is a generic call to change the state of a light - it is essentially just a combination of the turn_on and turn_off calls.
on_...:
then:
- light.control:
id: light_1
state: on
Configuration variables:
id (Required, ID): The ID of the light.
state (Optional, templatable, boolean): Change the ON/OFF state of the light.
All other options from light.turn_on.
light.dim_relative
Action¶
This Action allows you to dim a light that supports brightness by a relative amount.
on_...:
then:
# Increases the brightness by 5%
- light.dim_relative:
id: light_1
relative_brightness: 5%
Configuration variables:
id (Required, ID): The ID of the light.
relative_brightness (Required, templatable, percentage): The relative brightness to dim the light by.
transition_length (Optional, Time, templatable): The length of the transition.
- brightness_limits (Optional): Limits in the brightness range.
min_brightness (Optional, percentage): The minimum brightness to dim the light to. Defaults to
0%
.max_brightness (Optional, percentage): The maximum brightness to dim the light to. Defaults to
100%
.limit_mode (Optional): What to do when the current brightness is outside of the limit range. Defaults to
CLAMP
. Valid limit modes are:CLAMP
: Clamp the brightness to the limit range.DO_NOTHING
: No dimming if the brightness is outside the limit range.
Note
Example: dimming a light with a button press
binary_sensor:
- platform: gpio
# ...
id: my_binary_sensor
on_press:
- while:
condition:
binary_sensor.is_on: my_binary_sensor
then:
- light.dim_relative:
id: light_1
relative_brightness: 5%
transition_length: 0.1s
brightness_limits:
max_brightness: 90%
- delay: 0.1s
light.addressable_set
Action¶
This Action allows you to manually set a range of LEDs on an addressable light to a specific color.
on_...:
- light.addressable_set:
id: my_light
range_from: 0
range_to: 50
red: 100%
green: 0%
blue: 0%
Configuration variables:
id (Required, ID): The ID of the addressable light to control.
range_from (Optional, templatable, int): The beginning of the range of LEDs to control, inclusive, using zero-based indexing. Defaults to 0 (the beginning of the strip).
range_to (Optional, templatable, int): The end of the range of LEDs to control, inclusive, using zero-based indexing. Defaults to the end of the strip (
num_leds
- 1).color_brightness (Optional, templatable, percentage): The brightness to set the color channel to.
red (Optional, templatable, percentage): The value to set the red channel to.
green (Optional, templatable, percentage): The value to set the green channel to.
blue (Optional, templatable, percentage): The value to set the blue channel to.
white (Optional, templatable, percentage): The brightness to set the white channel to.
light.is_on
/ light.is_off
Condition¶
This Condition checks if the given light is ON or OFF. OFF means that the light is completely OFF, and ON means that the light is emitting at least a bit of light.
# In some trigger:
on_...:
if:
condition:
# Same syntax for is_off
light.is_on: my_light
light.on_turn_on
/ light.on_turn_off
Trigger¶
This trigger is activated each time the light is turned on or off. It is consistent
with the behavior of the light.is_on
and light.is_off
condition above.
light:
- platform: binary # or any other platform
# ...
on_turn_on:
- logger.log: "Light Turned On!"
on_turn_off:
- logger.log: "Light Turned Off!"
light.on_state
Trigger¶
This trigger is activated each time the set light state is changed. It is not triggered
based on current state, but rather, it triggers on the set state which can differ from
the current state due to transitions. For example, the light.on_state
trigger can
be used for immediate action when the light is set to off; while light.on_turn_off
does not trigger until the light actually achieves the off state.
light:
- platform: binary # or any other platform
# ...
on_state:
- logger.log: "Light State Changed!"
Light Effects¶
ESPHome also offers a bunch of light effects you can use for your lights. The defaults for the effect parameters are made to work well on their own but of course ESPHome gives you the option to manually change these parameters.
With ESPHome’s light effects system you’re basically creating a bunch of entries for the effects dropdown in Home Assistant. If you wish to have several variants of the same effect you can of course also create multiple entries with each having a unique name like so:
light:
- platform: ...
# ...
effects:
# Use default parameters:
- random:
# Customize parameters
- random:
name: "My Slow Random Effect"
transition_length: 30s
update_interval: 30s
- random:
name: "My Fast Random Effect"
transition_length: 4s
update_interval: 5s
Note
After setting a light effect, it is possible to reset the in-use effect back to a static light by setting the effect
to none
when it is being called through Home Assistant or directly on the device.
Pulse Effect¶
This effect makes a pulsating light. The period can be defined by update_interval
, the transition length with transition_length
. transition_length
should be set to less than update_interval
, setting transition_length
to 1s
and update_interval
to 2s
will result in a transition from 0% to 100% lasting 1 second, 1 second full light, a transition from 100% to 0% for 1 second and off for 1 second.
light:
- platform: ...
# ...
effects:
- pulse:
- pulse:
name: "Fast Pulse"
transition_length: 0.5s
update_interval: 0.5s
min_brightness: 0%
max_brightness: 100%
- pulse:
name: "Slow Pulse"
# transition_length: 1s # defaults to 1s
update_interval: 2s
- pulse:
name: "Asymmetrical Pulse"
transition_length:
on_length: 1s
off_length: 500ms
update_interval: 1.5s
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Pulse
.transition_length (Optional, Time): The duration of each transition. Defaults to
1s
. Can be a single time or split for on and off using these nested options.update_interval (Optional, Time): The interval when the new transition is started. Defaults to
1s
.min_brightness (Optional, percentage): The minimum brightness value. Defaults to
0%
max_brightness (Optional, percentage): The maximum brightness value. Defaults to
100%
Random Effect¶
This effect makes a transition (of length transition_length
) to a randomly-chosen color and/or brightness (e.g. monochromatic) every update_interval
.
light:
- platform: ...
# ...
effects:
- random:
- random:
name: Random Effect With Custom Values
transition_length: 5s
update_interval: 7s
Configuration variables:
Strobe Effect¶
This effect cycles through a list of colors with specific durations.
light:
- platform: ...
# ...
effects:
- strobe:
- strobe:
name: Strobe Effect With Custom Values
colors:
- state: true
brightness: 100%
red: 100%
green: 90%
blue: 0%
duration: 500ms
- state: false
duration: 250ms
- state: true
brightness: 100%
red: 0%
green: 100%
blue: 0%
duration: 500ms
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Strobe
.colors (Optional, list): A list of colors to cycle through. Defaults to a quick cycle between ON and OFF.
state (Optional, boolean): The on/off state to show. Defaults to
true
.color_mode (Optional, string): The color mode of the light. Defaults to the current color mode.
brightness (Optional, percentage): The brightness of the light. Defaults to
100%
.color_brightness (Optional, percentage): The brightness of the RGB lights, if applicable. Defaults to
100%
.red (Optional, percentage): The red channel of the light, if applicable. Defaults to
100%
.green (Optional, percentage): The green channel of the light, if applicable. Defaults to
100%
.blue (Optional, percentage): The blue channel of the light, if applicable. Defaults to
100%
.white (Optional, percentage): The white channel of the light, if applicable. Defaults to
100%
.color_temperature (Optional, float): The color temperature (in mireds or Kelvin) of the light, if applicable.
cold_white (Optional, percentage): The cold white channel of the light, if applicable. Defaults to
100%
.warm_white (Optional, percentage): The warm white channel of the light, if applicable. Defaults to
100%
.duration (Required, Time): The duration this color should be active.
transition_length (Optional, Time): The duration of each transition. Defaults to
0s
.
See light.turn_on <light-turn_on_action> for more information on the various color fields.
Flicker Effect¶
This effect “hovers” around the active color of the light and flickers each color channel a bit.
light:
- platform: ...
# ...
effects:
- flicker:
- flicker:
name: Flicker Effect With Custom Values
alpha: 95%
intensity: 1.5%
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Flicker
.alpha (Optional, percentage): The percentage that the last color value should affect the light. More or less the “forget-factor” of an exponential moving average. Defaults to
95%
.intensity (Optional, percentage): The intensity of the flickering, basically the maximum amplitude of the random offsets. Defaults to
1.5%
.
Lambda Effect¶
This effect allows you to write completely custom light effects yourself using lambdas.
Available variable in the lambda:
initial_run - A bool which is true on the first execution of the lambda. Useful to reset static variables when restarting an effect.
light:
- platform: ...
# ...
effects:
- lambda:
name: My Custom Effect
update_interval: 1s
lambda: |-
static int state = 0;
auto call = id(my_light).turn_on();
// Transition of 1000ms = 1s
call.set_transition_length(1000);
if (state == 0) {
call.set_rgb(1.0, 1.0, 1.0);
} else if (state == 1) {
call.set_rgb(1.0, 0.0, 1.0);
} else if (state == 2) {
call.set_rgb(0.0, 0.0, 1.0);
} else {
call.set_rgb(1.0, 0.0, 0.0);
}
call.perform();
state += 1;
if (state == 4)
state = 0;
Configuration variables:
name (Required, string): The name of the custom effect.
update_interval (Optional, Time): The interval with which the lambda code is executed. A value of
0ms
means that the lambda is always executed, without a cool-down. Defaults to0ms
.lambda (Required, lambda): The code to execute.
static
variables are especially useful.
Addressable Rainbow Effect¶
A light effect for individually-addressable LEDs that creates a moving rainbow over the whole LED strip using the HSV color wheel.
light:
- platform: ...
# ...
effects:
- addressable_rainbow:
- addressable_rainbow:
name: Rainbow Effect With Custom Values
speed: 10
width: 50
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Rainbow
.speed (Optional, int): The speed of the effect, unitless. Defaults to
10
.width (Optional, int): The “width” of a full-scale rainbow, unitless. Defaults to
50
.
Addressable Color Wipe Effect¶
A light effect for individually-addressable LEDs that continuously introduces new colors at the beginning of
the strip and shifts them forward every add_led_interval
.
light:
- platform: ...
# ...
effects:
- addressable_color_wipe:
- addressable_color_wipe:
name: Color Wipe Effect With Custom Values
colors:
- red: 100%
green: 100%
blue: 100%
num_leds: 5
gradient: true
- red: 0%
green: 0%
blue: 0%
num_leds: 1
add_led_interval: 100ms
reverse: false
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Color Wipe
.colors (Optional, list): The colors to shift in at the beginning of the strip. Defaults to shifting in random colors.
red (Optional, percentage): The percentage the red color channel should be on. Defaults to
100%
.green (Optional, percentage): The percentage the green color channel should be on. Defaults to
100%
.blue (Optional, percentage): The percentage the blue color channel should be on. Defaults to
100%
.random (Optional, boolean): If set to
true
, will overwrite the RGB colors by a new, randomly-chosen color each time. Defaults tofalse
.num_leds (Required, positive int): The number of LEDs of this type to have before transitioning to the next color. If
gradient
is true, this will be the number of LEDs over which the color transition will occur.gradient (Optional, boolean): If
true
the current color will transition with a gradient overnum_leds
to the next color. Defaults tofalse
.
add_led_interval (Optional, Time): The interval with which to shift in new leds at the beginning of the strip. Defaults to
100ms
.reverse (Optional, boolean): Whether to reverse the direction of the color wipe. Defaults to
false
.
Addressable Scan Effect¶
Create a single, fast-moving dot moving back and forth an individually-addressable LED strip. The color is chosen by the currently active light color.
light:
- platform: ...
# ...
effects:
- addressable_scan:
- addressable_scan:
name: Scan Effect With Custom Values
move_interval: 100ms
scan_width: 1
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Scan
.move_interval (Optional, Time): The interval with which to move the dot/line one LED forward. Defaults to
100ms
.scan_width (Optional, int): The number of LEDs to use. Defaults to
1
.
Addressable Twinkle Effect¶
A light effect for individually-addressable LED strips that randomly chooses some LEDs and let’s them bright up for a moment, like a stars twinkling in the night’s sky. The color of the pixels will be chosen by the currently active light color.
light:
- platform: ...
# ...
effects:
- addressable_twinkle:
- addressable_twinkle:
name: Twinkle Effect With Custom Values
twinkle_probability: 5%
progress_interval: 4ms
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Twinkle
.twinkle_probability (Optional, percentage): The percentage with which, at any time step, a randomly-chosen LED should start its twinkle animation.
progress_interval (Optional, Time): The interval with which to progress the effect. This affects the duration of a twinkle animation. Defaults to
4ms
.
Addressable Random Twinkle Effect¶
A light effect similar to addressable_twinkle
, but using random colors for each twinkle animation.
light:
- platform: ...
# ...
effects:
- addressable_random_twinkle:
- addressable_random_twinkle:
name: Random Twinkle Effect With Custom Values
twinkle_probability: 5%
progress_interval: 32ms
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Random Twinkle
.twinkle_probability (Optional, percentage): The percentage with which, at any time step, a randomly-chosen LED should start its twinkle animation.
progress_interval (Optional, Time): The interval with which to progress the effect. This affects the duration of a twinkle animation. Defaults to
4ms
.
Addressable Fireworks Effect¶
A light effect for individually-addressable LED strips that randomly sparks some fireworks at random positions and lets the sparkles cascade over the LED strip.
light:
- platform: ...
# ...
effects:
- addressable_fireworks:
- addressable_fireworks:
name: Fireworks Effect With Custom Values
update_interval: 32ms
spark_probability: 10%
use_random_color: false
fade_out_rate: 120
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Fireworks
.update_interval (Optional, Time): The interval with which to progress the effect. Defaults to
32ms
.spark_probability (Optional, percentage): The probability to start a new firework spark at a randomly-chosen LED at any given time step. Defaults to
10%
.use_random_color (Optional, boolean): Whether to use random colors for new firework sparks. Defaults to using the currently active light color.
fade_out_rate (Optional, int): The rate with which to fade out the LED strip, unitless. Needs to be carefully chosen so that the whole strip doesn’t light up forever if the fade out rate is too low or that the firework sparks do not propagate for a long time. Defaults to
120
.
Addressable Flicker Effect¶
An effect similar to the flicker
effect, but for individually-addressable LED strips. This effect flickers
each LED by its own random amount around the currently active light color.
light:
- platform: ...
# ...
effects:
- addressable_flicker:
- addressable_flicker:
name: Flicker Effect With Custom Values
update_interval: 16ms
intensity: 5%
Configuration variables:
name (Optional, string): The name of the effect. Defaults to
Addressable Flicker
.update_interval (Optional, Time): The time interval for updating the random offsets. Defaults to
16ms
.intensity (Optional, percentage): The intensity of the effect, basically how much the random values can offset the currently active light color. Defaults to
5%
.
Addressable Lambda Effect¶
This effect allows you to access each LED individually in a custom light effect.
Available variables in the lambda:
it - AddressableLight instance (see API reference for more info).
current_color - ESPColor instance (see API reference for more info).
initial_run - A bool which is true on the first execution of the lambda. Useful to reset static variables when restarting an effect.
Note
ESPColor has been migrated to Color. See Color for more information.
light:
- platform: ...
effects:
- addressable_lambda:
name: "My Custom Effect"
update_interval: 16ms
lambda: |-
// it.size() - Number of LEDs
// it[num] - Access the LED at index num.
// Set the LED at num to the given r, g, b values
// it[num] = Color(r, g, b);
// Get the color at index num (Color instance)
// it[num].get();
// Example: Simple color wipe
for (int i = it.size() - 1; i > 0; i--) {
it[i] = it[i - 1].get();
}
it[0] = Color::random_color();
// Bonus: use .range() and .all() to set many LEDs without having to write a loop.
it.range(0, 50) = Color::BLACK;
it.all().fade_to_black(10);
light:
- platform: ...
effects:
- addressable_lambda:
name: "My Custom Effect"
update_interval: 16ms
lambda: |-
// Static variables keep their value even when
// stopping and starting the effect again
static uint16_t progress = 0;
// normal variables lose their value after each
// execution - basically after each update_interval
uint16_t changes = 0;
// To reset static when stopping and starting the effect
// again you can use the initial_run variables
if (initial_run) {
progress = 0;
it.all() = Color::BLACK;
// optionally do a return so nothing happens until the next update_interval
return;
}
Examples of this API can be found here: https://github.com/esphome/esphome/blob/dev/esphome/components/light/addressable_light_effect.h (the built-in addressable light effects).
Automation Light Effect¶
Additionally to the lambda
and addressable_lambda
light effects, effects can also
be written through ESPHome’s Automation system with the automation
effect type.
The automation given in the sequence
block will be repeatedly executed until the effect
is stopped by the user.
light:
- platform: ...
id: my_light
effects:
- automation:
name: Custom Automation Effect
sequence:
- light.addressable_set:
id: my_light
red: 100%
green: 100%
blue: 100%
- delay: 100ms
- light.addressable_set:
id: my_light
range_from: 0
range_to: 20
red: 100%
green: 0%
blue: 0%
Configuration variables:
name (Optional, string): The name of the effect.
sequence (Optional, Action): The actions to perform in sequence until the effect is stopped.
E1.31 Effect¶
This effect enables controlling addressable lights using UDP-based E1.31 protocol.
For Example JINX or Hyperion.NG could be used to control E1.31 enabled ESPHome.
e131:
method: multicast # default: register E1.31 to Multicast group
light:
- platform: neopixelbus
num_leds: 189
effects:
- e131:
universe: 1
channels: RGB
Configuration variables:
universe (Required, int): The value of universe, between 1 to 512.
channels (Optional): The type of data. This is used to specify if it is a
MONO
,RGB
orRGBW
light and in which order the colors are. Defaults toRGB
.
There are three modes of operation:
MONO
: this supports 1 channel per LED (luminance), up-to 512 LEDs per universeRGB
: this supports 3 channels per LED (RGB), up-to 170 LEDs (3*170 = 510 bytes) per universeRGBW
: this supports 4 channels per LED (RGBW), up-to 128 LEDs (4*128 = 512 bytes) per universe
If there’s more LEDs than allowed per-universe, additional universe will be used. In the above example of 189 LEDs, first 170 LEDs will be assigned to 1 universe, the rest of 19 LEDs will be automatically assigned to 2 universe.
It is possible to enable multiple light platforms to listen to the same universe concurrently, allowing to replicate the behaviour on multiple strips.
E1.31 Component¶
The E1.31 Effect requires a component hub for the e131
light effect.
Configuration variables:
method (Optional): Listening method, one of
multicast
orunicast
. Defaults tomulticast
.
The udp port esphome is listening on is 5568.
Adalight Effect¶
This effect enables controlling addressable lights using UART-based Adalight protocol, allowing to create realtime ambient lighting effects.
Prismatik can be used to control addressable lights via Adalight protocol on ESPHome.
# Example configuration entry
# Disable logging over USB
logger:
baud_rate: 0
# Adalight requires higher RX buffer size
# to operate without flickering
uart:
rx_buffer_size: 1024
adalight:
light:
- platform: neopixelbus
...
effects:
- adalight:
# uart_id: additional_uart
Configuration variables:
uart_id (Optional, ID): Manually specify the ID of the UART Component if you want to use multiple UART buses.
WLED Effect¶
This effect enables controlling addressable lights using UDP-based UDP Realtime Control protocol used by WLED, allowing to create realtime ambient lighting effects.
Prismatik can be used to control addressable lights over network on ESPHome.
It is also possible to use LedFx to control the lights. Please use the connection type udp
on the default port and add the Data Prefix 0201
.
wled:
light:
- platform: neopixelbus
...
effects:
- wled:
# port: 21324
# blank_on_start: True
# sync_group_mask: 0
Configuration variables:
port (Optional, int): The port to run the UDP server on. Defaults to
21324
.blank_on_start (Optional, boolean): Whether or not to blank all LEDs when effect starts. Deaults to
True
.sync_group_mask (Optional, int): Used with WLED Notifier. The Sync Group mask value that specifies which WLED Sync Groups to listen to. Defaults to
0
(All Sync Groups). Sync Groups 1, 2, 3, 4, 5, 6, 7, 8 use masks 1, 2, 4, 8, 16, 32, 64, 128. Combine mask values to listen to multiple Sync Groups.
Note
You can also set the port
to 19446
for compatibility with Hyperion Classic using a
UDP device with protocol 0.
Currently the following realtime protocols are supported: WARLS, DRGB, DRGBW, DNRGB and WLED Notifier.
See Also¶
- Beken SPI LED Strip
- Binary Light
- Color Temperature Light
- Custom Light Output
- Cold White + Warm White Light
- ESP32 RMT LED Strip
- FastLED Light
- H-bridge Light
- LVGL Light
- Monochromatic Light
- NeoPixelBus Light
- Light Partition
- RGB Light
- RGBCT Light
- RGBW Light
- RGBWW Light
- RP2040 PIO LED Strip
- Shelly Dimmer
- Sonoff D1 Dimmer
- SPI LED Strip Light
- Status LED Light
- Tuya Dimmer