ESPHome
2024.10.2
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Use a custom state class for addressable lights, to allow type system to discriminate between addressable and non-addressable lights. More...
#include <addressable_light.h>
Additional Inherited Members | |
Public Member Functions inherited from esphome::light::LightState | |
LightState (LightOutput *output) | |
LightTraits | get_traits () |
LightCall | turn_on () |
Make a light state call. More... | |
LightCall | turn_off () |
LightCall | toggle () |
LightCall | make_call () |
void | setup () override |
Load state from preferences. More... | |
void | dump_config () override |
void | loop () override |
float | get_setup_priority () const override |
Shortly after HARDWARE. More... | |
void | publish_state () |
Publish the currently active state to the frontend. More... | |
LightOutput * | get_output () const |
Get the light output associated with this object. More... | |
std::string | get_effect_name () |
Return the name of the current effect, or if no effect is active "None". More... | |
void | add_new_remote_values_callback (std::function< void()> &&send_callback) |
This lets front-end components subscribe to light change events. More... | |
void | add_new_target_state_reached_callback (std::function< void()> &&send_callback) |
The callback is called once the state of current_values and remote_values are equal (when the transition is finished). More... | |
void | set_default_transition_length (uint32_t default_transition_length) |
Set the default transition length, i.e. the transition length when no transition is provided. More... | |
uint32_t | get_default_transition_length () const |
void | set_flash_transition_length (uint32_t flash_transition_length) |
Set the flash transition length. More... | |
uint32_t | get_flash_transition_length () const |
void | set_gamma_correct (float gamma_correct) |
Set the gamma correction factor. More... | |
float | get_gamma_correct () const |
void | set_restore_mode (LightRestoreMode restore_mode) |
Set the restore mode of this light. More... | |
bool | supports_effects () |
Return whether the light has any effects that meet the trait requirements. More... | |
const std::vector< LightEffect * > & | get_effects () const |
Get all effects for this light state. More... | |
void | add_effects (const std::vector< LightEffect *> &effects) |
Add effects for this light state. More... | |
void | current_values_as_binary (bool *binary) |
The result of all the current_values_as_* methods have gamma correction applied. More... | |
void | current_values_as_brightness (float *brightness) |
void | current_values_as_rgb (float *red, float *green, float *blue, bool color_interlock=false) |
void | current_values_as_rgbw (float *red, float *green, float *blue, float *white, bool color_interlock=false) |
void | current_values_as_rgbww (float *red, float *green, float *blue, float *cold_white, float *warm_white, bool constant_brightness=false) |
void | current_values_as_rgbct (float *red, float *green, float *blue, float *color_temperature, float *white_brightness) |
void | current_values_as_cwww (float *cold_white, float *warm_white, bool constant_brightness=false) |
void | current_values_as_ct (float *color_temperature, float *white_brightness) |
bool | is_transformer_active () |
Indicator if a transformer (e.g. More... | |
Public Member Functions inherited from esphome::EntityBase | |
const StringRef & | get_name () const |
void | set_name (const char *name) |
bool | has_own_name () const |
std::string | get_object_id () const |
void | set_object_id (const char *object_id) |
uint32_t | get_object_id_hash () |
bool | is_internal () const |
void | set_internal (bool internal) |
bool | is_disabled_by_default () const |
void | set_disabled_by_default (bool disabled_by_default) |
EntityCategory | get_entity_category () const |
void | set_entity_category (EntityCategory entity_category) |
std::string | get_icon () const |
void | set_icon (const char *icon) |
Public Member Functions inherited from esphome::Component | |
float | get_actual_setup_priority () const |
void | set_setup_priority (float priority) |
virtual float | get_loop_priority () const |
priority of loop(). More... | |
void | call () |
virtual void | on_shutdown () |
virtual void | on_safe_shutdown () |
uint32_t | get_component_state () const |
virtual void | mark_failed () |
Mark this component as failed. More... | |
bool | is_failed () const |
bool | is_ready () const |
virtual bool | can_proceed () |
bool | status_has_warning () const |
bool | status_has_error () const |
void | status_set_warning (const char *message="unspecified") |
void | status_set_error (const char *message="unspecified") |
void | status_clear_warning () |
void | status_clear_error () |
void | status_momentary_warning (const std::string &name, uint32_t length=5000) |
void | status_momentary_error (const std::string &name, uint32_t length=5000) |
bool | has_overridden_loop () const |
void | set_component_source (const char *source) |
Set where this component was loaded from for some debug messages. More... | |
const char * | get_component_source () const |
Get the integration where this component was declared as a string. More... | |
Data Fields inherited from esphome::light::LightState | |
LightColorValues | current_values |
The current values of the light as outputted to the light. More... | |
LightColorValues | remote_values |
The remote color values reported to the frontend. More... | |
Protected Member Functions inherited from esphome::light::LightState | |
void | start_effect_ (uint32_t effect_index) |
Internal method to start an effect with the given index. More... | |
LightEffect * | get_active_effect_ () |
Internal method to get the currently active effect. More... | |
void | stop_effect_ () |
Internal method to stop the current effect (if one is active). More... | |
void | start_transition_ (const LightColorValues &target, uint32_t length, bool set_remote_values) |
Internal method to start a transition to the target color with the given length. More... | |
void | start_flash_ (const LightColorValues &target, uint32_t length, bool set_remote_values) |
Internal method to start a flash for the specified amount of time. More... | |
void | set_immediately_ (const LightColorValues &target, bool set_remote_values) |
Internal method to set the color values to target immediately (with no transition). More... | |
void | save_remote_values_ () |
Internal method to save the current remote_values to the preferences. More... | |
Protected Member Functions inherited from esphome::EntityBase | |
virtual uint32_t | hash_base () |
The hash_base() function has been deprecated. More... | |
void | calc_object_id_ () |
Protected Member Functions inherited from esphome::Component | |
virtual void | call_loop () |
virtual void | call_setup () |
virtual void | call_dump_config () |
void | set_interval (const std::string &name, uint32_t interval, std::function< void()> &&f) |
Set an interval function with a unique name. More... | |
void | set_interval (uint32_t interval, std::function< void()> &&f) |
bool | cancel_interval (const std::string &name) |
Cancel an interval function. More... | |
void | set_retry (const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f) |
Set an retry function with a unique name. More... | |
void | set_retry (uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f) |
bool | cancel_retry (const std::string &name) |
Cancel a retry function. More... | |
void | set_timeout (const std::string &name, uint32_t timeout, std::function< void()> &&f) |
Set a timeout function with a unique name. More... | |
void | set_timeout (uint32_t timeout, std::function< void()> &&f) |
bool | cancel_timeout (const std::string &name) |
Cancel a timeout function. More... | |
void | defer (const std::string &name, std::function< void()> &&f) |
Defer a callback to the next loop() call. More... | |
void | defer (std::function< void()> &&f) |
Defer a callback to the next loop() call. More... | |
bool | cancel_defer (const std::string &name) |
Cancel a defer callback using the specified name, name must not be empty. More... | |
Protected Attributes inherited from esphome::light::LightState | |
friend | LightOutput |
friend | LightCall |
LightOutput * | output_ |
Store the output to allow effects to have more access. More... | |
uint32_t | active_effect_index_ {} |
Value for storing the index of the currently active effect. 0 if no effect is active. More... | |
std::unique_ptr< LightTransformer > | transformer_ {nullptr} |
The currently active transformer for this light (transition/flash). More... | |
bool | next_write_ {true} |
Whether the light value should be written in the next cycle. More... | |
ESPPreferenceObject | rtc_ |
Object used to store the persisted values of the light. More... | |
CallbackManager< void()> | remote_values_callback_ {} |
Callback to call when new values for the frontend are available. More... | |
CallbackManager< void()> | target_state_reached_callback_ {} |
Callback to call when the state of current_values and remote_values are equal This should be called once the state of current_values changed and equals the state of remote_values. More... | |
uint32_t | default_transition_length_ {} |
Default transition length for all transitions in ms. More... | |
uint32_t | flash_transition_length_ {} |
Transition length to use for flash transitions. More... | |
float | gamma_correct_ {} |
Gamma correction factor for the light. More... | |
LightRestoreMode | restore_mode_ |
Restore mode of the light. More... | |
std::vector< LightEffect * > | effects_ |
List of effects for this light. More... | |
bool | is_transformer_active_ = false |
Protected Attributes inherited from esphome::EntityBase | |
StringRef | name_ |
const char * | object_id_c_str_ {nullptr} |
const char * | icon_c_str_ {nullptr} |
uint32_t | object_id_hash_ |
bool | has_own_name_ {false} |
bool | internal_ {false} |
bool | disabled_by_default_ {false} |
EntityCategory | entity_category_ {ENTITY_CATEGORY_NONE} |
Protected Attributes inherited from esphome::Component | |
uint32_t | component_state_ {0x0000} |
State of this component. More... | |
float | setup_priority_override_ {NAN} |
const char * | component_source_ {nullptr} |
Use a custom state class for addressable lights, to allow type system to discriminate between addressable and non-addressable lights.
Definition at line 27 of file addressable_light.h.