ESPHome
2024.10.2
|
Base class for all buttons. More...
#include <button.h>
Public Member Functions | |
void | press () |
Press this button. More... | |
void | add_on_press_callback (std::function< void()> &&callback) |
Set callback for state changes. More... | |
Public Member Functions inherited from esphome::EntityBase | |
const StringRef & | get_name () const |
void | set_name (const char *name) |
bool | has_own_name () const |
std::string | get_object_id () const |
void | set_object_id (const char *object_id) |
uint32_t | get_object_id_hash () |
bool | is_internal () const |
void | set_internal (bool internal) |
bool | is_disabled_by_default () const |
void | set_disabled_by_default (bool disabled_by_default) |
EntityCategory | get_entity_category () const |
void | set_entity_category (EntityCategory entity_category) |
std::string | get_icon () const |
void | set_icon (const char *icon) |
Public Member Functions inherited from esphome::EntityBase_DeviceClass | |
std::string | get_device_class () |
Get the device class, using the manual override if set. More... | |
void | set_device_class (const char *device_class) |
Manually set the device class. More... | |
Protected Member Functions | |
virtual void | press_action ()=0 |
You should implement this virtual method if you want to create your own button. More... | |
Protected Member Functions inherited from esphome::EntityBase | |
virtual uint32_t | hash_base () |
The hash_base() function has been deprecated. More... | |
void | calc_object_id_ () |
Protected Attributes | |
CallbackManager< void()> | press_callback_ {} |
Protected Attributes inherited from esphome::EntityBase | |
StringRef | name_ |
const char * | object_id_c_str_ {nullptr} |
const char * | icon_c_str_ {nullptr} |
uint32_t | object_id_hash_ |
bool | has_own_name_ {false} |
bool | internal_ {false} |
bool | disabled_by_default_ {false} |
EntityCategory | entity_category_ {ENTITY_CATEGORY_NONE} |
Protected Attributes inherited from esphome::EntityBase_DeviceClass | |
const char * | device_class_ {nullptr} |
Device class override. More... | |
Base class for all buttons.
A button is just a momentary switch that does not have a state, only a trigger.
void esphome::button::Button::add_on_press_callback | ( | std::function< void()> && | callback | ) |
Set callback for state changes.
callback | The void() callback. |
Definition at line 14 of file button.cpp.
void esphome::button::Button::press | ( | ) |
Press this button.
This is called by the front-end.
For implementing buttons, please override press_action.
Definition at line 9 of file button.cpp.
|
protectedpure virtual |
You should implement this virtual method if you want to create your own button.
Implemented in esphome::ld2420::LD2420FactoryResetButton, esphome::ld2420::LD2420RestartModuleButton, esphome::wake_on_lan::WakeOnLanButton, esphome::atm90e32::ATM90E32ClearCalibrationButton, esphome::ld2420::LD2420RevertConfigButton, esphome::micronova::MicroNovaButton, esphome::uart::UARTButton, esphome::output::OutputButton, esphome::safe_mode::SafeModeButton, esphome::copy::CopyButton, esphome::atm90e32::ATM90E32CalibrationButton, esphome::factory_reset::FactoryResetButton, esphome::haier::SelfCleaningButton, esphome::haier::SteriCleaningButton, esphome::ld2410::QueryButton, esphome::ld2410::ResetButton, esphome::ld2410::RestartButton, esphome::ld2420::LD2420ApplyConfigButton, esphome::restart::RestartButton, esphome::seeed_mr24hpc1::CustomSetEndButton, esphome::seeed_mr24hpc1::RestartButton, esphome::shutdown::ShutdownButton, and esphome::template_::TemplateButton.
|
protected |