ESPHome  2024.10.2
Public Member Functions | Protected Member Functions | Protected Attributes
esphome::button::Button Class Referenceabstract

Base class for all buttons. More...

#include <button.h>

Inheritance diagram for esphome::button::Button:
esphome::EntityBase esphome::EntityBase_DeviceClass esphome::atm90e32::ATM90E32CalibrationButton esphome::atm90e32::ATM90E32ClearCalibrationButton esphome::copy::CopyButton esphome::factory_reset::FactoryResetButton esphome::haier::SelfCleaningButton esphome::haier::SteriCleaningButton esphome::ld2410::QueryButton esphome::ld2410::ResetButton esphome::ld2410::RestartButton esphome::ld2420::LD2420ApplyConfigButton esphome::ld2420::LD2420FactoryResetButton esphome::ld2420::LD2420RestartModuleButton esphome::ld2420::LD2420RevertConfigButton esphome::micronova::MicroNovaButton esphome::output::OutputButton esphome::restart::RestartButton esphome::safe_mode::SafeModeButton esphome::seeed_mr24hpc1::CustomSetEndButton esphome::seeed_mr24hpc1::RestartButton esphome::shutdown::ShutdownButton esphome::template_::TemplateButton esphome::uart::UARTButton esphome::wake_on_lan::WakeOnLanButton

Public Member Functions

void press ()
 Press this button. More...
 
void add_on_press_callback (std::function< void()> &&callback)
 Set callback for state changes. More...
 
- Public Member Functions inherited from esphome::EntityBase
const StringRefget_name () const
 
void set_name (const char *name)
 
bool has_own_name () const
 
std::string get_object_id () const
 
void set_object_id (const char *object_id)
 
uint32_t get_object_id_hash ()
 
bool is_internal () const
 
void set_internal (bool internal)
 
bool is_disabled_by_default () const
 
void set_disabled_by_default (bool disabled_by_default)
 
EntityCategory get_entity_category () const
 
void set_entity_category (EntityCategory entity_category)
 
std::string get_icon () const
 
void set_icon (const char *icon)
 
- Public Member Functions inherited from esphome::EntityBase_DeviceClass
std::string get_device_class ()
 Get the device class, using the manual override if set. More...
 
void set_device_class (const char *device_class)
 Manually set the device class. More...
 

Protected Member Functions

virtual void press_action ()=0
 You should implement this virtual method if you want to create your own button. More...
 
- Protected Member Functions inherited from esphome::EntityBase
virtual uint32_t hash_base ()
 The hash_base() function has been deprecated. More...
 
void calc_object_id_ ()
 

Protected Attributes

CallbackManager< void()> press_callback_ {}
 
- Protected Attributes inherited from esphome::EntityBase
StringRef name_
 
const char * object_id_c_str_ {nullptr}
 
const char * icon_c_str_ {nullptr}
 
uint32_t object_id_hash_
 
bool has_own_name_ {false}
 
bool internal_ {false}
 
bool disabled_by_default_ {false}
 
EntityCategory entity_category_ {ENTITY_CATEGORY_NONE}
 
- Protected Attributes inherited from esphome::EntityBase_DeviceClass
const char * device_class_ {nullptr}
 Device class override. More...
 

Detailed Description

Base class for all buttons.

A button is just a momentary switch that does not have a state, only a trigger.

Definition at line 29 of file button.h.

Member Function Documentation

◆ add_on_press_callback()

void esphome::button::Button::add_on_press_callback ( std::function< void()> &&  callback)

Set callback for state changes.

Parameters
callbackThe void() callback.

Definition at line 14 of file button.cpp.

◆ press()

void esphome::button::Button::press ( )

Press this button.

This is called by the front-end.

For implementing buttons, please override press_action.

Definition at line 9 of file button.cpp.

◆ press_action()

virtual void esphome::button::Button::press_action ( )
protectedpure virtual

Field Documentation

◆ press_callback_

CallbackManager<void()> esphome::button::Button::press_callback_ {}
protected

Definition at line 48 of file button.h.


The documentation for this class was generated from the following files: