Speaker Components¶
The speaker
domain contains common functionality shared across the
speaker platforms.
Base Speaker Configuration¶
No configuration variables
Speaker Actions¶
All speaker
actions can be used without specifying an id
if you have only one speaker
in
your configuration YAML.
speaker.play
Action¶
This action will start playing raw audio data from the speaker.
on_...:
# Static raw audio data
- speaker.play: [...]
# Templated, return type is std::vector<uint8_t>
- speaker.play: !lambda return {...};
# in case you need to specify the speaker id
- speaker.play:
id: my_speaker
data: [...]
Configuration variables:
id (Optional, ID): The speaker to control. Defaults to the only one in YAML.
data (Required, list of bytes): The raw audio data to play.
speaker.stop
Action¶
This action will stop playing audio data from the speaker and discard the unplayed data.
Configuration variables:
id (Optional, ID): The speaker to control. Defaults to the only one in YAML.
speaker.finish
Action¶
This action will stop playing audio data from the speaker after all data is played.
Configuration variables:
id (Optional, ID): The speaker to control. Defaults to the only one in YAML.
Speaker Conditions¶
All speaker
conditions can be used without specifying an id
if you have only one speaker
in
your configuration YAML.
speaker.is_playing
Condition¶
This condition will check if the speaker is currently playing audio data.
Configuration variables:
id (Optional, ID): The speaker to check. Defaults to the only one in YAML.
speaker.is_stopped
Condition¶
This condition will check if the speaker is fully stopped audio data and is in idle mode.
Between the time speaker.is_playing
is false and speaker.is_stopped
is true the ‘speaker’ component is closing down structures that where used to play the data correctly. It better to check if the speaker is stopped then that if it plays.
Configuration variables:
id (Optional, ID): The speaker to check. Defaults to the only one in YAML.