Images

Use this component to store graphical images on the device, you can then draw the images on compatible displays.

For showing images downloaded at runtime, take a look at the Online Image component.

image:
  - file: "image.png"
    id: my_image
    resize: 100x100
image:
  - file: mdi:alert-outline
    id: alert
    resize: 80x80
image:
  - file: https://esphome.io/_images/logo.png
    id: esphome_logo
    resize: 200x162

Configuration variables:

  • file (Required, string):

    • Local files: The path (relative to where the .yaml file is) of the image file.

    • Material Design Icons: Specify the Material Design Icon id in the format mdi:icon-name, and that icon will automatically be downloaded and added to the configuration.

    • Remote files: The URL of the image file.

  • id (Required, ID): The ID with which you will be able to reference the image later in your display code.

  • resize (Optional, string): If set, this will resize the image to fit inside the given dimensions WIDTHxHEIGHT and preserve the aspect ratio.

  • type (Optional): Specifies how to encode image internally. Defaults to BINARY for local and remote images and TRANSPARENT_BINARY for MDIs.

    • BINARY: Two colors, suitable for 1 color displays or 2 color image in color displays. Uses 1 bit per pixel, 8 pixels per byte.

    • TRANSPARENT_BINARY: One color, any pixel that is fully transparent will not be drawn, and any other pixel will be the on color. Uses 1 bit per pixel, 8 pixels per byte.

    • GRAYSCALE: Full scale grey. Uses 8 bits per pixel, 1 pixel per byte.

    • RGB565: Lossy RGB color stored. Uses 2 bytes per pixel.

    • RGB24: Full RGB color stored. Uses 3 bytes per pixel.

    • RGBA: Full RGB color stored. Uses 4 bytes per pixel. Any pixel with an alpha value < 127 will not be drawn.

  • use_transparency (Optional): If set the alpha channel of the input image will be taken into account, and pixels with alpha < 127 will not be drawn. For image types without explicit alpha channel, the color (0, 0, 1) (very dark blue) will be mapped to black, to be able to store transparency information within the image. Explicitly transparent types (TRANSPARENT_BINARY and RGBA) default to True and cannot be set to False; other types default to False.

  • dither (Optional): Specifies which dither method used to process the image, only used in GRAYSCALE and BINARY type image. Defaults to NONE. You can read more about it here and here.

    • NONE: Every pixel convert to its nearest color.

    • FLOYDSTEINBERG: Uses Floyd-Steinberg dither to approximate the original image luminosity levels.

Note

To use images you will need to have the python pillow package installed. Additionally, if you want to use SVG images (including MDI images), you will additionally need to have the python cairosvg package installed.

If you’re running this as a Home Assistant add-on or with the official ESPHome docker image, it should already be installed.

Use pip install "esphome[displays]" to install these optional dependencies with the versions that ESPHome requires.

And then later in code:

display:
  - platform: ...
    # ...
    lambda: |-
      // Draw the image my_image at position [x=0,y=0]
      it.image(0, 0, id(my_image));

By default, ESPHome will align the image at the top left. That means if you enter the coordinates [0,10] for your image, the top left of the image will be at [0,10]. If you want to draw some image at the right side of the display, it is however sometimes useful to choose a different image alignment. When you enter [0,10] you’re really telling ESPHome that it should position the anchor point of the image at [0,10]. When using a different alignment, like TOP_RIGHT, the image will be positioned left of the anchor pointed, so that, as the name implies, the anchor point is a the top right corner of the image.

display:
  - platform: ...
    # ...
    lambda: |-
      // Aligned on left by default
      it.image(0, 0, id(my_image));

      // Aligned on right edge
      it.image(it.get_width(), 0, id(my_image), ImageAlign::TOP_RIGHT);

For binary images the image method accepts two additional color parameters which can be supplied to modify the color used to represent the on and off bits respectively. e.g.

display:
  - platform: ...
    # ...
    lambda: |-
      // Draw the image my_image at position [x=0,y=0]
      // with front color red and back color blue
      it.image(0, 0, id(my_image), id(red), id(blue));

      // Aligned on right edge
      it.image(it.get_width(), 0, id(my_image), ImageAlign::TOP_RIGHT, id(red), id(blue));

You can also use this to invert images in two color displays, use COLOR_OFF then COLOR_ON as the additional parameters.